mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-23 04:57:58 +01:00
Clean up elytra code
This commit is contained in:
parent
36ee3966d7
commit
17624c484a
1 changed files with 43 additions and 38 deletions
|
@ -1,6 +1,5 @@
|
|||
package com.minelittlepony.model.components;
|
||||
|
||||
import com.minelittlepony.model.PonyModelConstants;
|
||||
import com.minelittlepony.render.PonyRenderer;
|
||||
|
||||
import net.minecraft.client.entity.AbstractClientPlayer;
|
||||
|
@ -10,6 +9,11 @@ import net.minecraft.entity.Entity;
|
|||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
|
||||
import static com.minelittlepony.model.PonyModelConstants.*;
|
||||
|
||||
/**
|
||||
* Modified from ModelElytra.
|
||||
*/
|
||||
public class PonyElytra extends ModelBase {
|
||||
private PonyRenderer rightWing = new PonyRenderer(this, 22, 0);
|
||||
private PonyRenderer leftWing = new PonyRenderer(this, 22, 0);
|
||||
|
@ -28,55 +32,56 @@ public class PonyElytra extends ModelBase {
|
|||
}
|
||||
|
||||
@Override
|
||||
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
|
||||
super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
|
||||
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entity) {
|
||||
super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity);
|
||||
|
||||
final float PI = (float) Math.PI;
|
||||
float rotateX = PI / 2F;
|
||||
float rotateY = PI / 8F;
|
||||
float rotateX = PI / 2;
|
||||
float rotateY = PI / 8;
|
||||
float rotateZ = PI / 12;
|
||||
|
||||
float rpY = PonyModelConstants.BODY_RP_Y_NOTSNEAK;
|
||||
float rpY = BODY_RP_Y_NOTSNEAK;
|
||||
|
||||
if (entityIn instanceof EntityLivingBase && ((EntityLivingBase) entityIn).isElytraFlying()) {
|
||||
float f4 = 1;
|
||||
if (entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isElytraFlying()) {
|
||||
float velY = 1;
|
||||
|
||||
if (entityIn.motionY < 0) {
|
||||
Vec3d vec3d = (new Vec3d(entityIn.motionX, entityIn.motionY, entityIn.motionZ)).normalize();
|
||||
f4 = 1 - (float) Math.pow(-vec3d.y, 1.5);
|
||||
if (entity.motionY < 0) {
|
||||
Vec3d motion = (new Vec3d(entity.motionX, entity.motionY, entity.motionZ)).normalize();
|
||||
velY = 1 - (float) Math.pow(-motion.y, 1.5);
|
||||
}
|
||||
|
||||
rotateX = f4 * PI * (2 / 3F) + (1 - f4) * rotateX;
|
||||
rotateY = f4 * ((float) Math.PI / 2F) + (1 - f4) * rotateY;
|
||||
} else if (entityIn.isSneaking()) {
|
||||
rotateX = ((float) Math.PI * 1.175F);
|
||||
rotateX = velY * PI * (2 / 3F) + (1 - velY) * rotateX;
|
||||
rotateY = velY * (PI / 2) + (1 - velY) * rotateY;
|
||||
} else if (entity.isSneaking()) {
|
||||
rotateX = PI * 1.175F;
|
||||
rotateY = PI / 2;
|
||||
rpY = PonyModelConstants.BODY_RP_Y_SNEAK;
|
||||
rotateZ = PI / 4F;
|
||||
rotateZ = PI / 4;
|
||||
rpY = BODY_RP_Y_SNEAK;
|
||||
}
|
||||
|
||||
this.leftWing.rotationPointX = 5;
|
||||
this.leftWing.rotationPointY = rpY;
|
||||
leftWing.rotationPointX = 5;
|
||||
leftWing.rotationPointY = rpY;
|
||||
|
||||
if (entityIn instanceof AbstractClientPlayer) {
|
||||
AbstractClientPlayer abstractclientplayer = (AbstractClientPlayer) entityIn;
|
||||
abstractclientplayer.rotateElytraX = (float) (abstractclientplayer.rotateElytraX + (rotateX - abstractclientplayer.rotateElytraX) * 0.1D);
|
||||
abstractclientplayer.rotateElytraY = (float) (abstractclientplayer.rotateElytraY + (rotateY - abstractclientplayer.rotateElytraY) * 0.1D);
|
||||
abstractclientplayer.rotateElytraZ = (float) (abstractclientplayer.rotateElytraZ + (rotateZ - abstractclientplayer.rotateElytraZ) * 0.1D);
|
||||
this.leftWing.rotateAngleX = abstractclientplayer.rotateElytraX;
|
||||
this.leftWing.rotateAngleY = abstractclientplayer.rotateElytraY;
|
||||
this.leftWing.rotateAngleZ = abstractclientplayer.rotateElytraZ;
|
||||
if (entity instanceof AbstractClientPlayer) {
|
||||
AbstractClientPlayer player = (AbstractClientPlayer) entity;
|
||||
|
||||
player.rotateElytraX += (rotateX - player.rotateElytraX) / 10;
|
||||
player.rotateElytraY += (rotateY - player.rotateElytraY) / 10;
|
||||
player.rotateElytraZ += (rotateZ - player.rotateElytraZ) / 10;
|
||||
|
||||
leftWing.rotateAngleX = player.rotateElytraX;
|
||||
leftWing.rotateAngleY = player.rotateElytraY;
|
||||
leftWing.rotateAngleZ = player.rotateElytraZ;
|
||||
} else {
|
||||
this.leftWing.rotateAngleX = rotateX;
|
||||
this.leftWing.rotateAngleZ = rotateZ;
|
||||
this.leftWing.rotateAngleY = rotateY;
|
||||
leftWing.rotateAngleX = rotateX;
|
||||
leftWing.rotateAngleZ = rotateZ;
|
||||
leftWing.rotateAngleY = rotateY;
|
||||
}
|
||||
|
||||
this.rightWing.rotationPointX = -this.leftWing.rotationPointX;
|
||||
this.rightWing.rotateAngleY = -this.leftWing.rotateAngleY;
|
||||
this.rightWing.rotationPointY = this.leftWing.rotationPointY;
|
||||
this.rightWing.rotateAngleX = this.leftWing.rotateAngleX;
|
||||
this.rightWing.rotateAngleZ = -this.leftWing.rotateAngleZ;
|
||||
rightWing.rotationPointX = -leftWing.rotationPointX;
|
||||
rightWing.rotationPointY = leftWing.rotationPointY;
|
||||
rightWing.rotateAngleX = leftWing.rotateAngleX;
|
||||
rightWing.rotateAngleY = -leftWing.rotateAngleY;
|
||||
rightWing.rotateAngleZ = -leftWing.rotateAngleZ;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue