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Search the resource packs for a human texture with higher priority.
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1 changed files with 13 additions and 2 deletions
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@ -15,6 +15,7 @@ import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.client.renderer.entity.RenderLivingBase;
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import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
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import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
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import net.minecraft.client.renderer.entity.layers.LayerRenderer;
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import net.minecraft.client.renderer.entity.layers.LayerRenderer;
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import net.minecraft.client.resources.ResourcePackRepository;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemArmor;
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@ -108,7 +109,17 @@ public class LayerPonyArmor implements LayerRenderer<EntityLivingBase> {
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ResourceLocation human = getHumanResource(s1);
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ResourceLocation human = getHumanResource(s1);
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ResourceLocation pony = getPonyResource(human);
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ResourceLocation pony = getPonyResource(human);
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// TODO handle resource packs better
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// check resource packs for either texture.
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for (ResourcePackRepository.Entry entry : Minecraft.getMinecraft().getResourcePackRepository().getRepositoryEntries()) {
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if (entry.getResourcePack().resourceExists(pony)) {
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// ponies are more important
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return new Tuple<>(pony, true);
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} else if (entry.getResourcePack().resourceExists(human)) {
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// but I guess I'll take a human
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return new Tuple<>(human, false);
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}
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}
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// the default pack
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try {
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try {
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Minecraft.getMinecraft().getResourceManager().getResource(pony);
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Minecraft.getMinecraft().getResourceManager().getResource(pony);
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return new Tuple<>(pony, true);
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return new Tuple<>(pony, true);
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@ -200,7 +211,7 @@ public class LayerPonyArmor implements LayerRenderer<EntityLivingBase> {
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}
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}
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private static ResourceLocation getHumanResource(String s1) {
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private static ResourceLocation getHumanResource(String s1) {
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return HUMAN_ARMORS.computeIfAbsent(s1, k -> new ResourceLocation(s1));
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return HUMAN_ARMORS.computeIfAbsent(s1, ResourceLocation::new);
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}
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}
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private static ResourceLocation getPonyResource(ResourceLocation human) {
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private static ResourceLocation getPonyResource(ResourceLocation human) {
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