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Foals were _slightly_ too small
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2 changed files with 3 additions and 1 deletions
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@ -21,6 +21,7 @@ import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumHandSide;
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import net.minecraft.util.math.MathHelper;
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@ -77,6 +78,7 @@ public abstract class AbstractPonyModel extends ModelPlayer implements IModel {
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}
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public void updateLivingState(EntityLivingBase entity, Pony pony) {
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isChild = entity.isChild();
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isSneak = entity.isSneaking();
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isSleeping = entity.isPlayerSleeping();
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isFlying = pony.isPegasusFlying(entity);
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@ -7,7 +7,7 @@ public enum PonySize implements ITriggerPixelMapped<PonySize> {
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TALL(0x534b76, 0.45f, 1.1F, PonyTransformation.TALL),
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LARGE(0xce3254, 0.5f, 1, PonyTransformation.LARGE),
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NORMAL(0, 0.4f, 0.8F, PonyTransformation.NORMAL),
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FOAL(0xffbe53, 0.25f, 0.5F, PonyTransformation.FOAL);
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FOAL(0xffbe53, 0.25f, 0.6F, PonyTransformation.FOAL);
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private int triggerValue;
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