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@ -38,7 +38,9 @@ public interface IPony {
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/**
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* Returns true if an entity is wearing any headgear. This is used to hide things like the snout when wearing items
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* such as the jack-o-lantern, helmet, or player's head.
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* such as the pumpkin, a player's head, or any other types of blocks.
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*
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* In this case the helmet does <i>not</i> count as headgear because those generally don't interfere with snuzzle rendering.
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*/
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boolean isWearingHeadgear(EntityLivingBase entity);
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