Update this description

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Sollace 2018-08-31 11:45:09 +02:00
parent d9f3cd5202
commit 14edc9086f

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@ -38,7 +38,9 @@ public interface IPony {
/** /**
* Returns true if an entity is wearing any headgear. This is used to hide things like the snout when wearing items * Returns true if an entity is wearing any headgear. This is used to hide things like the snout when wearing items
* such as the jack-o-lantern, helmet, or player's head. * such as the pumpkin, a player's head, or any other types of blocks.
*
* In this case the helmet does <i>not</i> count as headgear because those generally don't interfere with snuzzle rendering.
*/ */
boolean isWearingHeadgear(EntityLivingBase entity); boolean isWearingHeadgear(EntityLivingBase entity);