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Disable head angle changes when moving through a portal
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1 changed files with 7 additions and 0 deletions
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@ -1,7 +1,10 @@
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package com.minelittlepony.client;
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package com.minelittlepony.client;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.Material;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.hit.HitResult;
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import net.minecraft.util.hit.HitResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3d;
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@ -85,6 +88,10 @@ public class HorseCam {
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return originalPitch;
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return originalPitch;
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}
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}
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if (hit instanceof BlockHitResult && player.world.getBlockState(((BlockHitResult)hit).getBlockPos()).getMaterial() == Material.PORTAL) {
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return originalPitch;
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}
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Vec3d hitPos = hit.getPos();
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Vec3d hitPos = hit.getPos();
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Vec3d pos = player.getPos();
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Vec3d pos = player.getPos();
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