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Fixed model flickering in first person
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parent
92688f986c
commit
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2 changed files with 10 additions and 2 deletions
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@ -1,6 +1,7 @@
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package com.minelittlepony.client.render;
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import com.minelittlepony.api.model.ModelAttributes;
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import com.minelittlepony.api.model.RenderPass;
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import com.minelittlepony.api.pony.IPony;
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import com.minelittlepony.api.pony.network.MsgPonyData;
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import com.minelittlepony.api.pony.network.fabric.Channel;
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@ -11,8 +12,6 @@ import com.minelittlepony.client.model.ModelWrapper;
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import com.minelittlepony.client.transform.PonyPosture;
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import com.minelittlepony.mson.api.ModelKey;
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import com.minelittlepony.util.MathUtil;
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import com.mojang.blaze3d.platform.GlStateManager.DstFactor;
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import com.mojang.blaze3d.platform.GlStateManager.SrcFactor;
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import com.mojang.blaze3d.systems.RenderSystem;
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import java.util.Objects;
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@ -46,6 +45,10 @@ public class EquineRenderManager<T extends LivingEntity, M extends EntityModel<T
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}
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public Frustum getFrustrum(T entity, Frustum vanilla) {
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if (RenderPass.getCurrent() == RenderPass.HUD) {
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return FrustrumCheck.ALWAYS_VISIBLE;
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}
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if (entity.isSleeping() || !MineLittlePony.getInstance().getConfig().frustrum.get()) {
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return vanilla;
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}
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@ -9,6 +9,11 @@ import org.joml.Matrix4f;
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import com.minelittlepony.client.PonyBounds;
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public class FrustrumCheck<T extends LivingEntity> extends Frustum {
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public static final Frustum ALWAYS_VISIBLE = new Frustum(new Matrix4f(), new Matrix4f()) {
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public boolean isVisible(Box bounds) {
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return true;
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}
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};
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private T entity;
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