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https://github.com/MineLittlePony/MineLittlePony.git
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Fixed bugs with the debug bounding box
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parent
f2a7189897
commit
11391b6ed3
2 changed files with 9 additions and 10 deletions
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@ -29,6 +29,7 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.resource.Resource;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.BoundingBox;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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@ -231,7 +232,12 @@ public class Pony extends Touchable<Pony> implements IPony {
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.add(0, offset.y - ridee.getHeight() * 1/scale, 0);
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}
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return entity.getPosVector();
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float delta = MinecraftClient.getInstance().getTickDelta();
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return new Vec3d(
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MathHelper.lerp(delta, entity.prevRenderX, entity.x),
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MathHelper.lerp(delta, entity.prevRenderY, entity.y),
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MathHelper.lerp(delta, entity.prevRenderZ, entity.z));
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}
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@Override
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@ -3,7 +3,6 @@ package com.minelittlepony.client.render;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.WorldRenderer;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.util.math.BoundingBox;
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import com.minelittlepony.pony.IPony;
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@ -19,26 +18,20 @@ public class DebugBoundingBoxRenderer {
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public void render(IPony pony, LivingEntity entity, float ticks) {
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MinecraftClient mc = MinecraftClient.getInstance();
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PlayerEntity player = mc.player;
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if (!mc.getEntityRenderManager().shouldRenderHitboxes() || entity.squaredDistanceTo(player) > 70) {
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if (!mc.getEntityRenderManager().shouldRenderHitboxes() || entity.squaredDistanceTo(mc.player) > 70) {
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return;
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}
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BoundingBox boundingBox = pony.getComputedBoundingBox(entity);
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double renderPosX = player.prevX + (player.x - player.prevX) * (double)ticks;
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double renderPosY = player.prevY + (player.y - player.prevY) * (double)ticks;
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double renderPosZ = player.prevZ + (player.z - player.prevZ) * (double)ticks;
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enableBlend();
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blendFuncSeparate(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO);
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lineWidth(2);
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disableTexture();
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depthMask(false);
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WorldRenderer.drawBoxOutline(boundingBox.expand(0.003D).offset(-renderPosX, -renderPosY, -renderPosZ), 1, 1, 0, 1);
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WorldRenderer.drawBoxOutline(boundingBox.offset(mc.gameRenderer.getCamera().getPos().multiply(-1)), 1, 1, 0, 1);
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depthMask(true);
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enableTexture();
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