mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-26 06:18:00 +01:00
Fixed 99.9% of the bugs and readd the mixin with clear warnings
This commit is contained in:
parent
d031bb1f43
commit
0fb1c77137
5 changed files with 253 additions and 80 deletions
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@ -1,18 +1,21 @@
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package com.voxelmodpack.hdskins.gui;
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import com.google.common.collect.Lists;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.resources.DefaultResourcePack;
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import net.minecraft.util.ResourceLocation;
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import org.lwjgl.LWJGLException;
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import org.lwjgl.opengl.AWTGLCanvas;
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import org.lwjgl.opengl.Display;
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import org.lwjgl.opengl.PixelFormat;
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import org.lwjgl.opengl.DisplayMode;
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import java.awt.Canvas;
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import java.awt.dnd.DnDConstants;
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import java.awt.dnd.DropTarget;
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import java.awt.dnd.DropTargetListener;
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import java.awt.event.ComponentAdapter;
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import java.awt.event.ComponentEvent;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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import java.io.IOException;
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import java.util.TooManyListenersException;
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import javax.annotation.Nullable;
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@ -22,82 +25,164 @@ import javax.swing.*;
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/**
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* Experimental window to control file drop. It kind of sucks.
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*
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* This has to be enabled using the {@code experimentalSkinDrop} config.
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*/
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public class GLWindow extends DropTarget {
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private static GLWindow instance = null;
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public static void create() {
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if (instance == null)
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instance = new GLWindow();
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}
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// Serial version because someone decided to extend DropTarget
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private static final long serialVersionUID = -8891327070920541481L;
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@Nullable
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private static GLWindow instance = null;
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/**
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* Gets or creates the current GLWindow context.
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*/
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public static GLWindow current() {
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if (instance == null) {
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instance = new GLWindow();
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}
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return instance;
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}
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private final JFrame frame;
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public static void refresh(boolean fullscreen) {
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if (instance != null) {
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instance.onRefresh(fullscreen);
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}
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}
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private DropTargetListener saved = null;
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/**
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* Destroys the current GLWindow context and restores default behaviour.
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*/
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public static void dispose() {
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if (instance != null) {
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instance.close();
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}
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}
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// What's so special about these numbers? Are they the same on all systems?
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private final int frameX = 15;
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private final int frameY = 36;
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private static int getScaledPixelUnit(int i) {
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return (int)Math.floor(i * Display.getPixelScaleFactor());
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}
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private final Minecraft mc = Minecraft.getMinecraft();
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private JFrame frame;
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private Canvas canvas;
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private DropTargetListener dropListener = null;
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private int windowState = 0;
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private boolean isFullscreen;
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private GLWindow() {
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setDefaultActions(DnDConstants.ACTION_LINK);
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try {
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int x = Display.getX();
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int y = Display.getY();
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int w = Display.getWidth() + frameX;
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int h = Display.getHeight() + frameY;
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Canvas canvas = new AWTGLCanvas(new PixelFormat().withDepthBits(24));
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frame = new JFrame(Display.getTitle());
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frame.setResizable(Display.isResizable());
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frame.setLocation(x, y);
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frame.setSize(w, h);
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frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
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// FIXME: icon is super small on the task bar
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setIcons(frame);
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frame.add(canvas);
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frame.setVisible(true);
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Display.setParent(canvas);
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Display.setFullscreen(mc.isFullScreen());
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open();
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} catch (LWJGLException e) {
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throw new RuntimeException(e);
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}
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}
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public void refresh() {
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// trigger an update
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frame.setSize(frame.getWidth(), frame.getHeight()+1);
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frame.setSize(frame.getWidth(), frame.getHeight()-1);
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// frame.pack();
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private void open() throws LWJGLException {
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// Dimensions from LWJGL may have a non 1:1 scale on high DPI monitors.
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int x = getScaledPixelUnit(Display.getX());
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int y = getScaledPixelUnit(Display.getY());
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int w = getScaledPixelUnit(Display.getWidth());
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int h = getScaledPixelUnit(Display.getHeight());
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isFullscreen = mc.isFullScreen();
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canvas = new Canvas();
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frame = new JFrame(Display.getTitle());
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frame.add(canvas);
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frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
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frame.addWindowListener(new WindowAdapter() {
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@Override
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public void windowClosed(WindowEvent windowEvent) {
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mc.shutdown();
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}
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private void setIcons(JFrame frame) {
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@Override
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public void windowStateChanged(WindowEvent event) {
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windowState = event.getNewState();
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onResize();
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}
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@Override
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public void windowOpened(WindowEvent e) {
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// Once the window has opened compare the content and window dimensions to get
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// the OS's frame size then reassign adjusted dimensions to match LWJGL's window.
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float frameFactorX = frame.getWidth() - frame.getContentPane().getWidth();
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float frameFactorY = frame.getHeight() - frame.getContentPane().getHeight();
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frame.setSize((int)Math.floor(w + frameFactorX), (int)Math.floor(h + frameFactorY));
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}
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});
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frame.addComponentListener(new ComponentAdapter() {
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@Override
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public void componentResized(ComponentEvent componentEvent) {
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onResize();
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}
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});
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// TODO: (Unconfirmed) reports say the icon appears small on some OSs.
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// I've yet to reproduce this.
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setIcons();
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// Order here is important. Size is set _before_ displaying but
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// after events to ensure the window and canvas both get correct dimensions.
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frame.setResizable(Display.isResizable());
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frame.setLocation(x, y);
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frame.setSize(w, h);
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frame.setVisible(true);
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Display.setParent(canvas);
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Display.setFullscreen(isFullscreen);
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}
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private void close() {
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try {
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// This should be using reflection. No need for this.
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DefaultResourcePack pack = (DefaultResourcePack) mc.getResourcePackRepository().rprDefaultResourcePack;
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Display.setParent(null);
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} catch (LWJGLException e) {
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e.printStackTrace();
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}
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try {
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if (isFullscreen) {
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Display.setFullscreen(true);
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} else {
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if ((windowState & JFrame.MAXIMIZED_BOTH) == JFrame.MAXIMIZED_BOTH) {
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Display.setLocation(0, 0);
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Display.setDisplayMode(Display.getDesktopDisplayMode());
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} else {
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Display.setDisplayMode(new DisplayMode(frame.getContentPane().getWidth(), frame.getContentPane().getHeight()));
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Display.setLocation(frame.getX(), frame.getY());
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}
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// https://bugs.mojang.com/browse/MC-68754
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Display.setResizable(false);
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Display.setResizable(true);
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}
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} catch (LWJGLException e) {
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e.printStackTrace();
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}
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frame.setVisible(false);
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frame.dispose();
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instance = null;
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}
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private void setIcons() {
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// VanillaTweakInjector.loadIconsOnFrames();
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try {
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//
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// The icons are stored in Display#cached_icons. However they're not the _original_ values.
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// LWJGL copies the initial byte streams and then reverses them. The result is a stream that's not
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// only already consumed, but somehow invalid when you try to parse it through ImageIO.read.
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//
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DefaultResourcePack pack = (DefaultResourcePack) mc.getResourcePackRepository().rprDefaultResourcePack;
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frame.setIconImages(Lists.newArrayList(
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ImageIO.read(pack.getInputStreamAssets(new ResourceLocation("icons/icon_16x16.png"))),
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ImageIO.read(pack.getInputStreamAssets(new ResourceLocation("icons/icon_32x32.png")))
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}
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}
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void setDropTargetListener(@Nullable DropTargetListener dtl) {
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if (saved != null) {
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removeDropTargetListener(saved);
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private void onResize() {
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canvas.setBounds(0, 0, frame.getContentPane().getWidth(), frame.getContentPane().getHeight());
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}
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if (dtl == null)
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private void onRefresh(boolean fullscreen) {
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if (fullscreen != isFullscreen) {
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// Repaint the canvas, not the window.
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// The former strips the window of its state. The latter fixes a viewport scaling bug.
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canvas.setBounds(0, 0, 0, 0);
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onResize();
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isFullscreen = fullscreen;
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}
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}
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public void clearDropTargetListener() {
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if (dropListener != null) {
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removeDropTargetListener(dropListener);
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dropListener = null;
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frame.setDropTarget(null);
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else {
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frame.setDropTarget(this);
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}
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}
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public void setDropTargetListener(DropTargetListener dtl) {
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clearDropTargetListener();
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dropListener = dtl;
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try {
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frame.setDropTarget(this);
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addDropTargetListener(dtl);
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} catch (TooManyListenersException e) { }
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saved = dtl;
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}
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} catch (TooManyListenersException ignored) { }
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}
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}
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@ -191,9 +191,7 @@ public class GuiSkins extends GuiScreen implements FutureCallback<SkinUploadResp
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}
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private void enableDnd() {
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GLWindow window = GLWindow.current();
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if (window != null)
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window.setDropTargetListener((FileDropListener) files -> {
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GLWindow.current().setDropTargetListener((FileDropListener) files -> {
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files.stream().findFirst().ifPresent(instance::loadLocalFile);
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});
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}
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@ -209,9 +207,7 @@ public class GuiSkins extends GuiScreen implements FutureCallback<SkinUploadResp
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remotePlayer.releaseTextures();
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HDSkinManager.clearSkinCache();
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GLWindow window = GLWindow.current();
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if (window != null)
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window.setDropTargetListener(null);
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GLWindow.current().clearDropTargetListener();
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}
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private void onFileOpenDialogClosed(JFileChooser fileDialog, int dialogResult) {
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@ -0,0 +1,78 @@
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package com.voxelmodpack.hdskins.mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import com.voxelmodpack.hdskins.gui.GLWindow;
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import net.minecraft.client.Minecraft;
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import net.minecraft.crash.CrashReport;
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/**
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* Mixin required to close the window after the game detects a crash.
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*
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* DO NOT REMOVE
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*
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* That means you, Killjoy.
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*
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*/
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@Mixin(Minecraft.class)
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public abstract class MixinMinecraft {
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//
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// Due to how JFrame works the only way to know for sure when the game hash crashed
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// is to have it call us explicitly.
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//
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// ShutdownListener.onShutDown is unlikely to be called as it depends on the
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// Minecraft.running flag to be unset, which is unlikely to happen if the game crashes.
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//
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// Runtime.current().addShutdownHook won't be called it waits for all
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// non-daemon threads to end, one of which is depending on the JFrame being
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// disposed to tell it when to end.
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//
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// If you're thinking 'hey, what about Minecraft.isCrashed?'
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// No, that's only set if the internal MinecraftServer crashes.
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// Otherwise the value is always false and threads spinning to check any such value
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// will only serve to hang up the VM.
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//
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// But senpai, what about a warden thread joined on the main? I'm sure as soon as
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// the main thread closes that would-
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//
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// Nope. It never runs.
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//
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// @forge
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// Because the minecraft forge team are stupid, they call displayCrashReport on startup
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// regardless of whether the game has crashed or not. Thus the window may flicker an additional
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// time as the native window is forced back to the front.
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// This is a minor issue as the window will simply reassert itself when it's next referenced
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// (i.e. The skins GUI uses it for file drops) so I have no intention of fixing this.
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//
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// This is their problem.
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//
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// Update 09/06/2018:
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// After inspecting the forge source this was found to be nothing but pure lies.
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// The only place they call it is from FMLClientHandler#haltGame.
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// There is still the possible case where another mod tries to call it,
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// but that would be the very definition of 'misbehaving'.
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//
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// Also note that the method unconditionally calls System.exit, so anyone
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// who does will be having a hard time.
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//
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// @killjoy
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// Don't be afraid to use a mixin when the situation calls for it.
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// There is no other way to do this.
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//
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// Do not remove.
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//
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// [!!!DO NOT REMOVE!!!]
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//
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// I'm serious, do not remove.
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// I don't care how much of a vendeta you have aginst mixins.
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//
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//public void displayCrashReport(CrashReport crashReportIn)
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@Inject(method = "displayCrashReport(Lnet/minecraft/crash/CrashReport;)V", at = @At("HEAD"))
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private void onGameCrash(CrashReport report, CallbackInfo info) {
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GLWindow.dispose();
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}
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}
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@ -26,8 +26,6 @@ public class LiteModHDSkinsMod implements HDSkinsMod {
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@Expose
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public List<String> skin_servers = SkinServer.defaultServers;
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@Expose
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public boolean experimentalSkinDrop = false;
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@Override
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public String getName() {
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@ -59,7 +57,7 @@ public class LiteModHDSkinsMod implements HDSkinsMod {
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IReloadableResourceManager irrm = (IReloadableResourceManager) Minecraft.getMinecraft().getResourceManager();
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irrm.registerReloadListener(HDSkinManager.INSTANCE);
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if (experimentalSkinDrop) GLWindow.create();
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GLWindow.current();
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}
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@Override
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@ -94,8 +92,6 @@ public class LiteModHDSkinsMod implements HDSkinsMod {
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@Override
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public void onFullScreenToggled(boolean fullScreen) {
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if (!fullScreen && GLWindow.current() != null) {
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GLWindow.current().refresh();
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}
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GLWindow.refresh(fullScreen);
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}
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}
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@ -4,6 +4,7 @@
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"package": "com.voxelmodpack.hdskins.mixin",
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"refmap": "hdskins.mixin.refmap.json",
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"mixins": [
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"MixinMinecraft",
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"MixinGuiMainMenu",
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"MixinImageBufferDownload",
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"MixinPlayerInfo",
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