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Fixed mis-positioned nameplates when sleeping
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1 changed files with 9 additions and 0 deletions
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@ -14,6 +14,8 @@ import com.minelittlepony.render.layer.LayerPonyArmor;
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import com.minelittlepony.render.layer.LayerPonyCape;
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import com.minelittlepony.render.layer.LayerPonyCustomHead;
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import com.minelittlepony.render.layer.LayerPonyElytra;
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import net.minecraft.block.BlockBed;
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import net.minecraft.client.entity.AbstractClientPlayer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.culling.ICamera;
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@ -93,6 +95,13 @@ public class RenderPonyPlayer extends RenderPlayer implements IRenderPony<Abstra
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@Override
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protected void renderLivingLabel(AbstractClientPlayer entity, String name, double x, double y, double z, int maxDistance) {
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if (entity.isPlayerSleeping()) {
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if (entity.bedLocation != null && entity.getEntityWorld().getBlockState(entity.bedLocation).getBlock() instanceof BlockBed) {
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double bedRad = Math.toRadians(entity.getBedOrientationInDegrees());
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x += Math.cos(bedRad);
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z -= Math.sin(bedRad);
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}
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}
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super.renderLivingLabel(entity, name, x, renderPony.getNamePlateYOffset(entity, y), z, maxDistance);
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}
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