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Rotate player arms to put the front up
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1 changed files with 3 additions and 1 deletions
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@ -152,8 +152,10 @@ public class RenderPonyPlayer extends RenderPlayer implements IRenderPony<Abstra
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protected void renderArm(AbstractClientPlayer player, EnumHandSide side) {
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protected void renderArm(AbstractClientPlayer player, EnumHandSide side) {
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renderPony.updateModel(player);
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renderPony.updateModel(player);
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bindEntityTexture(player);
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bindEntityTexture(player);
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GlStateManager.pushMatrix();
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GlStateManager.pushMatrix();
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GlStateManager.translate(side == EnumHandSide.LEFT ? 0.2 : -0.2, -0.65, 0);
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GlStateManager.translate(side == EnumHandSide.LEFT ? 0.35 : -0.35, -0.6, 0);
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GlStateManager.rotate(side == EnumHandSide.LEFT ? -90 : 90, 0, 1, 0);
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if (side == EnumHandSide.LEFT) {
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if (side == EnumHandSide.LEFT) {
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super.renderLeftArm(player);
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super.renderLeftArm(player);
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