mirror of
https://github.com/MineLittlePony/MineLittlePony.git
synced 2024-11-25 05:48:00 +01:00
Use a crash callable instead of a mixin for GLWindow
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parent
c841abe4dc
commit
09e4d5de79
5 changed files with 40 additions and 92 deletions
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@ -9,6 +9,8 @@ import net.minecraft.client.Minecraft;
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import net.minecraft.client.resources.IReloadableResourceManager;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.client.registry.RenderingRegistry;
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import net.minecraftforge.fml.common.FMLCommonHandler;
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import net.minecraftforge.fml.common.ICrashCallable;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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@ -53,7 +55,20 @@ public class HDSkins {
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}
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}
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// GLWindow.current();
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// Create a bogus crash callable so we can properly close the window in case of a crash.
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FMLCommonHandler.instance().registerCrashCallable(new ICrashCallable() {
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@Override
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public String getLabel() {
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return "HDSkins";
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}
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@Override
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public String call() {
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GLWindow.dispose();
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return "";
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}
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});
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}
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private boolean fullscreen;
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@ -1,7 +1,6 @@
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package com.voxelmodpack.hdskins.gui;
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import com.google.common.collect.Lists;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.resources.DefaultResourcePack;
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import net.minecraft.util.ResourceLocation;
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@ -24,7 +23,6 @@ import javax.swing.*;
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/**
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* Experimental window to control file drop. It kind of sucks.
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*
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*/
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public class GLWindow extends DropTarget {
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@ -60,7 +58,7 @@ public class GLWindow extends DropTarget {
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}
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private static int getScaledPixelUnit(int i) {
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return (int)Math.floor(i * Display.getPixelScaleFactor());
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return (int) Math.floor(i * Display.getPixelScaleFactor());
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}
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private final Minecraft mc = Minecraft.getMinecraft();
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@ -74,6 +72,8 @@ public class GLWindow extends DropTarget {
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private boolean isFullscreen;
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private boolean open;
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private GLWindow() {
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try {
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open();
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@ -95,13 +95,17 @@ public class GLWindow extends DropTarget {
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canvas = new Canvas();
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frame = new JFrame(Display.getTitle());
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frame.add(canvas);
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frame.getContentPane().add(canvas);
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frame.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
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frame.addWindowListener(new WindowAdapter() {
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@Override
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public void windowClosed(WindowEvent windowEvent) {
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// If we don't check this, exiting the skins menu
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// will shutdown minecraft.
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if (open) {
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mc.shutdown();
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}
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}
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@Override
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public void windowStateChanged(WindowEvent event) {
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@ -116,7 +120,7 @@ public class GLWindow extends DropTarget {
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float frameFactorX = frame.getWidth() - frame.getContentPane().getWidth();
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float frameFactorY = frame.getHeight() - frame.getContentPane().getHeight();
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frame.setSize((int)Math.floor(w + frameFactorX), (int)Math.floor(h + frameFactorY));
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frame.setSize((int) Math.floor(w + frameFactorX), (int) Math.floor(h + frameFactorY));
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}
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});
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frame.addComponentListener(new ComponentAdapter() {
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@ -139,9 +143,13 @@ public class GLWindow extends DropTarget {
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Display.setParent(canvas);
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Display.setFullscreen(isFullscreen);
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open = true;
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}
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private void close() {
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open = false;
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clearDropTargetListener();
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try {
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Display.setParent(null);
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} catch (LWJGLException e) {
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@ -197,7 +205,9 @@ public class GLWindow extends DropTarget {
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}
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private void onRefresh(boolean fullscreen) {
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if (fullscreen != isFullscreen) {
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if (fullscreen) {
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close();
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} else if (open) {
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// Repaint the canvas, not the window.
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// The former strips the window of its state. The latter fixes a viewport scaling bug.
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canvas.setBounds(0, 0, 0, 0);
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@ -206,7 +216,7 @@ public class GLWindow extends DropTarget {
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}
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}
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public void clearDropTargetListener() {
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private void clearDropTargetListener() {
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if (dropListener != null) {
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removeDropTargetListener(dropListener);
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dropListener = null;
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@ -194,10 +194,12 @@ public class GuiSkins extends GuiScreen implements FutureCallback<SkinUploadResp
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}
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private void enableDnd() {
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if (!mc.isFullScreen()) {
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GLWindow.current().setDropTargetListener((FileDropListener) files -> {
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files.stream().findFirst().ifPresent(instance::loadLocalFile);
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});
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}
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}
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private void initPanoramaRenderer() {
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this.viewportTexture = this.mc.getTextureManager().getDynamicTextureLocation("skinpanorama", new DynamicTexture(256, 256));
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@ -210,7 +212,7 @@ public class GuiSkins extends GuiScreen implements FutureCallback<SkinUploadResp
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remotePlayer.releaseTextures();
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HDSkinManager.clearSkinCache();
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GLWindow.current().clearDropTargetListener();
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GLWindow.dispose();
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}
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private void onFileOpenDialogClosed(JFileChooser fileDialog, int dialogResult) {
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@ -1,78 +0,0 @@
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package com.voxelmodpack.hdskins.mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import com.voxelmodpack.hdskins.gui.GLWindow;
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import net.minecraft.client.Minecraft;
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import net.minecraft.crash.CrashReport;
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/**
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* Mixin required to close the window after the game detects a crash.
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*
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* DO NOT REMOVE
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*
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* That means you, Killjoy.
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*
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*/
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@Mixin(Minecraft.class)
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public abstract class MixinMinecraft {
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//
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// Due to how JFrame works the only way to know for sure when the game hash crashed
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// is to have it call us explicitly.
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//
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// ShutdownListener.onShutDown is unlikely to be called as it depends on the
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// Minecraft.running flag to be unset, which is unlikely to happen if the game crashes.
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//
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// Runtime.current().addShutdownHook won't be called it waits for all
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// non-daemon threads to end, one of which is depending on the JFrame being
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// disposed to tell it when to end.
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//
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// If you're thinking 'hey, what about Minecraft.isCrashed?'
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// No, that's only set if the internal MinecraftServer crashes.
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// Otherwise the value is always false and threads spinning to check any such value
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// will only serve to hang up the VM.
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//
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// But senpai, what about a warden thread joined on the main? I'm sure as soon as
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// the main thread closes that would-
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//
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// Nope. It never runs.
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//
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// @forge
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// Because the minecraft forge team are stupid, they call displayCrashReport on startup
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// regardless of whether the game has crashed or not. Thus the window may flicker an additional
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// time as the native window is forced back to the front.
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// This is a minor issue as the window will simply reassert itself when it's next referenced
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// (i.e. The skins GUI uses it for file drops) so I have no intention of fixing this.
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//
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// This is their problem.
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//
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// Update 09/06/2018:
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// After inspecting the forge source this was found to be nothing but pure lies.
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// The only place they call it is from FMLClientHandler#haltGame.
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// There is still the possible case where another mod tries to call it,
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// but that would be the very definition of 'misbehaving'.
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//
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// Also note that the method unconditionally calls System.exit, so anyone
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// who does will be having a hard time.
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//
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// @killjoy
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// Don't be afraid to use a mixin when the situation calls for it.
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// There is no other way to do this.
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//
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// Do not remove.
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//
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// [!!!DO NOT REMOVE!!!]
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//
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// I'm serious, do not remove.
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// I don't care how much of a vendeta you have aginst mixins.
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//
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//public void displayCrashReport(CrashReport crashReportIn)
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@Inject(method = "displayCrashReport(Lnet/minecraft/crash/CrashReport;)V", at = @At("HEAD"))
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private void onGameCrash(CrashReport report, CallbackInfo info) {
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GLWindow.dispose();
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}
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}
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@ -4,7 +4,6 @@
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"package": "com.voxelmodpack.hdskins.mixin",
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"refmap": "hdskins.mixin.refmap.json",
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"mixins": [
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"MixinMinecraft",
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"MixinImageBufferDownload",
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"MixinPlayerInfo",
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"MixinSkullRenderer"
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