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Fixed skulls rendering twice
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1 changed files with 0 additions and 1 deletions
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@ -63,6 +63,5 @@ public class MobSkull implements ISkull {
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@Override
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@Override
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public void render(MatrixStack stack, VertexConsumer vertices, int lightUv, int overlayUv, float red, float green, float blue, float alpha) {
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public void render(MatrixStack stack, VertexConsumer vertices, int lightUv, int overlayUv, float red, float green, float blue, float alpha) {
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ponyHead.get().headRenderList.accept(stack, vertices, lightUv, overlayUv, red, green, blue, alpha);
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ponyHead.get().headRenderList.accept(stack, vertices, lightUv, overlayUv, red, green, blue, alpha);
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ponyHead.get().headRenderList.accept(stack, vertices, lightUv, overlayUv, red, green, blue, alpha);
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}
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}
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}
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}
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