Fixed skulls rendering twice

This commit is contained in:
Sollace 2023-03-20 18:43:31 +00:00
parent 27776a58b0
commit 07bcb12a46

View file

@ -63,6 +63,5 @@ public class MobSkull implements ISkull {
@Override
public void render(MatrixStack stack, VertexConsumer vertices, int lightUv, int overlayUv, float red, float green, float blue, float alpha) {
ponyHead.get().headRenderList.accept(stack, vertices, lightUv, overlayUv, red, green, blue, alpha);
ponyHead.get().headRenderList.accept(stack, vertices, lightUv, overlayUv, red, green, blue, alpha);
}
}