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Pass through the original type to mods (reported by Poly)
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1 changed files with 4 additions and 3 deletions
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@ -8,6 +8,7 @@ import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import com.google.common.base.Strings;
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import com.google.common.collect.Maps;
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import com.minelittlepony.ForgeProxy;
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import com.minelittlepony.model.armour.IEquestrianArmor.ArmorLayer;
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@ -35,10 +36,10 @@ public class DefaultPonyArmorTextureResolver<T extends EntityLivingBase> impleme
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texture = texture.substring(idx + 1);
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}
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type = type == null ? "" : String.format("_%s", type);
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String customType = type == null ? "" : String.format("_%s", type);
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String ponyRes = String.format("%s:textures/models/armor/%s_layer_%s%s.png", domain, texture, layer.name().toLowerCase(), type);
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String oldPonyRes = String.format("%s:textures/models/armor/%s_layer_%d%s.png", domain, texture, layer == ArmorLayer.INNER ? 2 : 1, type);
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String ponyRes = String.format("%s:textures/models/armor/%s_layer_%s%s.png", domain, texture, layer.name().toLowerCase(), customType);
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String oldPonyRes = String.format("%s:textures/models/armor/%s_layer_%d%s.png", domain, texture, layer == ArmorLayer.INNER ? 2 : 1, customType);
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ResourceLocation human = getArmorTexture(entity, itemstack, ponyRes, slot, type);
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ResourceLocation pony = ponifyResource(human);
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