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SkullRenderer uses a Redirect now.
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parent
1d40648e47
commit
01ea749732
1 changed files with 11 additions and 12 deletions
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@ -2,9 +2,7 @@ package com.voxelmodpack.hdskins.mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.At.Shift;
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import org.spongepowered.asm.mixin.injection.Redirect;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import com.google.common.base.Optional;
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import com.google.common.base.Optional;
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import com.mojang.authlib.GameProfile;
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import com.mojang.authlib.GameProfile;
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@ -20,19 +18,20 @@ import net.minecraft.util.ResourceLocation;
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@Mixin(TileEntitySkullRenderer.class)
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@Mixin(TileEntitySkullRenderer.class)
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public abstract class MixinSkullRenderer extends TileEntitySpecialRenderer<TileEntitySkull> {
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public abstract class MixinSkullRenderer extends TileEntitySpecialRenderer<TileEntitySkull> {
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@Inject(method = "renderSkull",
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@Redirect(method = "renderSkull", at = @At(
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at = @At(
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value = "INVOKE",
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value = "INVOKE",
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target = "Lnet/minecraft/client/renderer/tileentity/TileEntitySkullRenderer;bindTexture(Lnet/minecraft/util/ResourceLocation;)V",
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target = "Lnet/minecraft/client/renderer/tileentity/TileEntitySkullRenderer;bindTexture(Lnet/minecraft/util/ResourceLocation;)V",
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ordinal = 4,
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ordinal = 4))
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shift = Shift.AFTER) )
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private void onBindTexture(TileEntitySkullRenderer tesr, ResourceLocation rl, float x, float y, float z, EnumFacing facing, float rotation, int meta,
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private void onBindTexture(float x, float y, float z, EnumFacing facing, float rotation, int meta, GameProfile profile, int p_180543_8_,
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GameProfile profile, int p_180543_8_) {
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CallbackInfo ci) {
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if (profile != null) {
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if (profile != null) {
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Optional<ResourceLocation> skin = HDSkinManager.INSTANCE.getSkinLocation(profile, Type.SKIN, true);
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Optional<ResourceLocation> skin = HDSkinManager.INSTANCE.getSkinLocation(profile, Type.SKIN, true);
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if (skin.isPresent())
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if (skin.isPresent())
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// rebind
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// rebind
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bindTexture(skin.get());
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bindTexture(skin.get());
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}
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else
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bindTexture(rl);
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} else
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bindTexture(rl);
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}
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}
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}
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}
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