MineLittlePony/src/main/java/com/minelittlepony/client/model/ModelMobPony.java

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package com.minelittlepony.client.model;
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import net.minecraft.client.model.Cuboid;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.math.MathHelper;
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import com.minelittlepony.client.model.races.ModelAlicorn;
/**
* Common class for all humanoid (ponioid?) non-player enemies.
*
*/
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public abstract class ModelMobPony<T extends LivingEntity> extends ModelAlicorn<T> {
public ModelMobPony() {
super(false);
}
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/**
* Rotates the provided arm to the correct orientation for holding an item.
*
* @param arm The arm to rotate
* @param direction Direction multiplier. 1 for right, -1 for left.
* @param swingProgress How far we are through the current swing
* @param ticks Render partial ticks
*/
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protected void rotateArmHolding(Cuboid arm, float direction, float swingProgress, float ticks) {
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float swing = MathHelper.sin(swingProgress * PI);
float roll = MathHelper.sin((1 - (1 - swingProgress) * (1 - swingProgress)) * PI);
float cos = MathHelper.cos(ticks * 0.09F) * 0.05F + 0.05F;
float sin = MathHelper.sin(ticks * 0.067F) / 10;
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arm.pitch = -1.5707964F;
arm.pitch -= swing * 1.2F - roll * 0.4F;
arm.pitch += sin;
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arm.yaw = direction * (0.1F - swing * 0.6F);
arm.roll = cos;
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}
}