2018-04-25 16:40:47 +02:00
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package com.minelittlepony.model;
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import com.minelittlepony.model.ponies.ModelPlayerPony;
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import net.minecraft.entity.Entity;
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2018-04-25 21:29:49 +02:00
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/**
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* Common class for all humanoid (ponioid?) non-player enemies.
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*
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*/
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2018-04-25 16:40:47 +02:00
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public class ModelMobPony extends ModelPlayerPony {
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public ModelMobPony() {
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super(false);
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}
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@Override
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protected void rotateLegs(float move, float swing, float tick, Entity entity) {
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super.rotateLegs(move, swing, tick, entity);
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2018-04-25 21:29:49 +02:00
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rotateRightArm(move, tick);
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rotateLeftArm(move, tick);
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2018-04-25 16:40:47 +02:00
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}
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2018-04-25 21:29:49 +02:00
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/**
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* Called to update the left arm's final rotation.
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* Subclasses may replace it with their own implementations.
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*
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* @param move Limb swing amount.
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* @param tick Render partial ticks.
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*/
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protected void rotateRightArm(float move, float tick) {
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2018-04-25 16:40:47 +02:00
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if (this.rightArmPose == ArmPose.EMPTY) return;
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if (!metadata.hasMagic()) {
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2018-04-26 16:01:31 +02:00
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rotateArmHolding(bipedRightArm, -1, swingProgress, tick);
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2018-04-25 16:40:47 +02:00
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} else {
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unicornArmRight.setRotationPoint(-7, 12, -2);
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2018-04-26 16:01:31 +02:00
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rotateArmHolding(unicornArmRight, -1, swingProgress, tick);
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2018-04-25 16:40:47 +02:00
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}
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}
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2018-04-25 21:29:49 +02:00
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/**
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* Same as rotateRightArm but for the left arm (duh).
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*
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* @param move Limb swing amount.
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* @param tick Render partial ticks.
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*/
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protected void rotateLeftArm(float move, float tick) {
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2018-04-25 16:40:47 +02:00
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if (leftArmPose == ArmPose.EMPTY) return;
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if (!metadata.hasMagic()) {
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2018-04-26 16:01:31 +02:00
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rotateArmHolding(bipedLeftArm, -1, swingProgress, tick);
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2018-04-25 16:40:47 +02:00
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} else {
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unicornArmRight.setRotationPoint(-7, 12, -2);
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2018-04-26 16:01:31 +02:00
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rotateArmHolding(unicornArmLeft, -1, swingProgress, tick);
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2018-04-25 16:40:47 +02:00
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}
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}
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}
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