MineLittlePony/src/main/java/com/minelittlepony/pony/data/IPony.java

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package com.minelittlepony.pony.data;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.Vec3d;
import com.minelittlepony.MineLittlePony;
public interface IPony {
/**
* Gets or creates a new pony associated with the provided player.
* The results of this method should not be cached.
*/
static IPony forPlayer(AbstractClientPlayer player) {
return MineLittlePony.getInstance().getManager().getPony(player);
}
/**
* Returns true if the provided entity is flying like a pegasus.
* True if the entity is off the ground, has race with wings.
* Creative flight counts only if the entity is <i>not</i> on the ground.
*
* Entities that are riding, climbing a ladder, or swimming are <i>not</i> flying.
*/
boolean isPegasusFlying(EntityLivingBase entity);
/**
* Returns true if the provided antity is actively wimming.
* That is, it should be fully submerged (isFullySubmerged returns true)
* and is not standing on the (river) bed or riding a ladder or any other entity.
*/
boolean isSwimming(EntityLivingBase entity);
/**
* Returns true if the provided entity is fully submerged with water reaching the entity's eyeheight or above.
*/
boolean isFullySubmerged(EntityLivingBase entity);
/**
* Returns true if an entity is wearing any headgear. This is used to hide things like the snout when wearing items
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* such as the pumpkin, a player's head, or any other types of blocks.
*
* In this case the helmet does <i>not</i> count as headgear because those generally don't interfere with snuzzle rendering.
*/
boolean isWearingHeadgear(EntityLivingBase entity);
/**
* Gets the race associated with this pony.
*
* @param ignorePony True to ignore the client's current pony level setting.
*/
PonyRace getRace(boolean ignorePony);
/**
* Returns true if an entity is riding a pony or other sentient life-form.
*
* Boats do not count.
*/
boolean isRidingInteractive(EntityLivingBase entity);
/**
* Returns the pony this entity is currently riding if any.
*/
IPony getMountedPony(EntityLivingBase entity);
/**
* Gets the texture used for rendering this pony.
*/
ResourceLocation getTexture();
/**
* Gets the metadata associated with this pony's model texture.
*/
IPonyData getMetadata();
/**
* Gets the riding offset of this entity relative to its lowermost mount.
*/
Vec3d getAbsoluteRidingOffset(EntityLivingBase entity);
/**
* Gets the actual bounding box of this entity as a pony.
*/
AxisAlignedBB getComputedBoundingBox(EntityLivingBase entity);
}