MineLittlePony/build.gradle

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buildscript {
repositories {
jcenter()
maven {
name 'forge'
url 'http://files.minecraftforge.net/maven'
}
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maven {
name = 'sponge'
url = 'http://repo.spongepowered.org/maven'
}
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}
dependencies {
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classpath 'net.minecraftforge.gradle:ForgeGradle:2.2-SNAPSHOT'
classpath 'org.spongepowered:mixingradle:0.4-SNAPSHOT'
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}
}
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apply plugin: 'net.minecraftforge.gradle.liteloader'
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apply plugin: 'org.spongepowered.mixin'
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group = 'com.minelittlepony'
version = '1.11.2.2-SNAPSHOT'
description = 'Mine Little Pony'
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targetCompatibility = 1.8
sourceCompatibility = 1.8
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minecraft {
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version = "1.11.2"
mappings = 'snapshot_20161224'
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runDir = 'run'
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replace '@VERSION@', project.version
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}
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sourceSets {
def deps = [
configurations.forgeGradleMcDeps,
configurations.forgeGradleMc,
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configurations.compile,
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]
hdskins {
compileClasspath += files deps
refMap = 'mixin.hdskins.refmap.json'
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}
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main {
refMap = 'mixin.minelp.refmap.json'
compileClasspath += hdskins.output
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}
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}
litemod.json {
author = 'Verdana, Rene_Z, Mumfrey, JoyJoy'
description = 'Mine Little Pony turns players and mobs into ponies'
description.minelittlepony = '''\
Mine Little Pony turns players and mobs into ponies
Press F9 ingame to access settings'''.stripIndent()
description.hdskinsmod = '''\
Seperate skin server for Mine Little Pony that also supports HD skins.
Access via Skin Manager key binding (default: F1) in the main menu.'''.stripIndent()
mixinConfigs += [
'mixin.minelp.json',
'mixin.hdskins.json'
]
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}
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jar {
from sourceSets.hdskins.output
from litemod.outputs
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}
sourceJar {
// add hdskins sources
from sourceSets.hdskins.allSource
}
task srgJar(type: Jar) {
from sourceSets.hdskins.output
from litemod.outputs
classifier "mc$minecraft.version-srg"
baseName "mod-${project.name.toLowerCase()}"
}
task skinZip(type: Zip) {
from fileTree('skins')
baseName 'Pony Skin Resources'
version 'v1'
}
reobf {
srgJar {
mappingType = 'SEARGE'
}
}
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mixin {
defaultObfuscationEnv notch
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}
// windows only
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task deploy(type: Copy, dependsOn: build) {
from jar.archivePath
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into file("$System.env.APPDATA/.minecraft/mods")
}