MineLittlePony/src/main/java/com/minelittlepony/client/model/IMobModel.java

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package com.minelittlepony.client.model;
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import net.minecraft.client.model.ModelPart;
import net.minecraft.util.Arm;
import net.minecraft.util.math.MathHelper;
import com.minelittlepony.mson.util.PartUtil;
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/**
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* Common interface for all undead enemies.
*/
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public interface IMobModel {
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/**
* Rotates the provided arm to the correct orientation for holding an item.
*
* @param arm The arm to rotate
* @param direction Direction multiplier. 1 for right, -1 for left.
* @param swingProgress How far we are through the current swing
* @param ticks Render partial ticks
*/
static void rotateArmHolding(ModelPart arm, float direction, float swingProgress, float ticks) {
float swing = MathHelper.sin(swingProgress * MathHelper.PI);
float roll = MathHelper.sin((1 - (1 - swingProgress) * (1 - swingProgress)) * MathHelper.PI);
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float cos = MathHelper.cos(ticks * 0.09F) * 0.05F + 0.05F;
float sin = MathHelper.sin(ticks * 0.067F) / 10;
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arm.pitch = -1.5707964F;
arm.pitch -= swing * 1.2F - roll * 0.4F;
arm.pitch += sin;
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arm.yaw = direction * (0.1F - swing * 0.6F);
arm.roll = cos;
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}
static void rotateUndeadArms(ClientPonyModel<?> model, float move, float ticks) {
ModelPart leftArm = model.getArm(Arm.LEFT);
ModelPart rightArm = model.getArm(Arm.RIGHT);
if (islookAngleRight(move)) {
IMobModel.rotateArmHolding(rightArm, 1, model.getSwingAmount(), ticks);
PartUtil.shift(rightArm, 0.5F, 1.5F, 3);
} else {
IMobModel.rotateArmHolding(leftArm, -1, model.getSwingAmount(), ticks);
PartUtil.shift(leftArm, -0.5F, 1.5F, 3);
}
}
static boolean islookAngleRight(float move) {
return MathHelper.sin(move / 20) < 0;
}
}