MineLittlePony/src/main/java/com/minelittlepony/client/render/RenderPony.java

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package com.minelittlepony.client.render;
import com.minelittlepony.client.PonyRenderManager;
import com.minelittlepony.client.model.IPonyModel;
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import com.minelittlepony.client.model.ModelWrapper;
import com.minelittlepony.client.transform.PonyPosture;
import com.minelittlepony.pony.IPony;
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import com.minelittlepony.settings.PonySettings;
import com.minelittlepony.util.math.MathUtil;
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import com.mojang.blaze3d.platform.GlStateManager;
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import javax.annotation.Nonnull;
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import net.minecraft.client.render.VisibleRegion;
import net.minecraft.client.render.entity.model.EntityModel;
import net.minecraft.entity.Entity;
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import net.minecraft.entity.LivingEntity;
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public class RenderPony<T extends LivingEntity, M extends EntityModel<T> & IPonyModel<T>> {
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public ModelWrapper<T, M> playerModel;
private IPony pony;
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private final IPonyRender<T, M> renderer;
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private final FrustrumCheck<T> frustrum = new FrustrumCheck<>(this);
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public static void enableModelRenderProfile() {
GlStateManager.enableBlend();
GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA);
GlStateManager.alphaFunc(516, 0.003921569F);
}
public static void disableModelRenderProfile() {
GlStateManager.disableBlend();
}
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public RenderPony(IPonyRender<T, M> renderer) {
this.renderer = renderer;
}
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public VisibleRegion getFrustrum(T entity, VisibleRegion vanilla) {
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if (entity.isSleeping() || !PonySettings.FRUSTRUM.get()) {
return vanilla;
}
return frustrum.withCamera(entity, vanilla);
}
public void preRenderCallback(T entity, float ticks) {
updateModel(entity);
float s = getScaleFactor();
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GlStateManager.scalef(s, s, s);
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enableModelRenderProfile();
translateRider(entity, ticks);
}
public float getRenderYaw(T entity, float rotationYaw, float partialTicks) {
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if (entity.hasVehicle()) {
Entity mount = entity.getVehicle();
if (mount instanceof LivingEntity) {
return MathUtil.interpolateDegress(((LivingEntity)mount).field_6220, ((LivingEntity)mount).field_6283, partialTicks);
}
}
return rotationYaw;
}
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protected void translateRider(LivingEntity entity, float ticks) {
if (entity.hasVehicle()) {
Entity ridingEntity = entity.getVehicle();
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if (ridingEntity instanceof LivingEntity) {
IPonyRender<LivingEntity, ?> renderer = PonyRenderManager.getInstance().getPonyRenderer((LivingEntity)ridingEntity);
if (renderer != null) {
// negate vanilla translations so the rider begins at the ridees feet.
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GlStateManager.translatef(0, -ridingEntity.getHeight(), 0);
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IPony riderPony = renderer.getEntityPony((LivingEntity)ridingEntity);
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renderer.translateRider((LivingEntity)ridingEntity, riderPony, entity, pony, ticks);
}
}
}
}
@SuppressWarnings("unchecked")
public void applyPostureTransform(T player, float yaw, float ticks) {
((PonyPosture<T>)getPosture(player)).apply(player, getModel(), yaw, ticks, 1);
}
@SuppressWarnings("unchecked")
public void applyPostureRiding(T player, float yaw, float ticks) {
((PonyPosture<T>)getPosture(player)).apply(player, getModel(), yaw, ticks, -1);
}
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@Nonnull
private PonyPosture<?> getPosture(T entity) {
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if (entity.isFallFlying()) {
return PonyPosture.ELYTRA;
}
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if (entity.isAlive() && entity.isSleeping()) {
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return PonyPosture.DEFAULT;
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}
if (getModel().getAttributes().isSwimming) {
return PonyPosture.SWIMMING;
}
if (getModel().getAttributes().isGoingFast) {
return PonyPosture.FLIGHT;
}
return PonyPosture.FALLING;
}
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public M getModel() {
return playerModel.getBody();
}
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public M setPonyModel(ModelWrapper<T, M> model) {
playerModel = model;
return getModel();
}
public void updateModel(T entity) {
pony = renderer.getEntityPony(entity);
playerModel.apply(pony.getMetadata());
pony.updateForEntity(entity);
getModel().updateLivingState(entity, pony);
}
public IPony getPony(T entity) {
updateModel(entity);
return pony;
}
public float getShadowScale() {
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return getModel().getSize().getShadowSize();
}
public float getScaleFactor() {
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return getModel().getSize().getScaleFactor();
}
public double getNamePlateYOffset(T entity, double initial) {
// We start by negating the height calculation done by mahjong.
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float y = -(entity.getHeight() + 0.5F - (entity.isSneaking() ? 0.25F : 0));
// Then we add our own offsets.
y += getModel().getAttributes().visualHeight * getScaleFactor() + 0.25F;
if (entity.isSneaking()) {
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y -= 0.25F;
}
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if (entity.hasVehicle()) {
y += entity.getVehicle().getEyeHeight(entity.getPose());
}
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if (entity.isSleeping()) {
y /= 2;
}
return initial + y;
}
}