MineLittlePony/src/main/java/com/minelittlepony/PonyConfig.java

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package com.minelittlepony;
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import com.google.gson.annotations.Expose;
import com.minelittlepony.pony.data.PonyLevel;
import com.minelittlepony.settings.SensibleConfig;
import com.mumfrey.liteloader.modconfig.ConfigStrategy;
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import com.mumfrey.liteloader.modconfig.Exposable;
import com.mumfrey.liteloader.modconfig.ExposableOptions;
/**
* Storage container for MineLP client settings.
*
*/
@ExposableOptions(filename = "minelittlepony", strategy = ConfigStrategy.Unversioned)
public class PonyConfig extends SensibleConfig implements Exposable {
@Expose private PonyLevel ponylevel = PonyLevel.PONIES;
@Expose public boolean sizes = true;
@Expose public boolean snuzzles = true;
@Expose public boolean hd = true;
@Expose public boolean showscale = true;
@Expose public boolean fpsmagic = true;
@Expose public boolean ponyskulls = true;
public enum PonySettings implements Setting {
SIZES,
SNUZZLES,
HD,
SHOWSCALE,
FPSMAGIC,
PONYSKULLS;
}
@Expose public boolean villagers = true;
@Expose public boolean zombies = true;
@Expose public boolean pigzombies = true;
@Expose public boolean skeletons = true;
@Expose public boolean illagers = true;
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@Expose public boolean guardians = true;
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@Expose public boolean endermen = true;
/**
* Gets the current PonyLevel. That is the level of ponies you would like to see.
* @param ignorePony true to ignore whatever value the setting has.
*/
public PonyLevel getEffectivePonyLevel(boolean ignorePony) {
return ignorePony ? PonyLevel.BOTH : getPonyLevel();
}
/**
* Actually gets the pony level value. No option to ignore reality here.
*/
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public PonyLevel getPonyLevel() {
if (ponylevel == null) {
ponylevel = PonyLevel.PONIES;
}
return ponylevel;
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}
/**
* Sets the pony level. Want MOAR PONEHS? Well here you go.
* @param ponylevel
*/
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public void setPonyLevel(PonyLevel ponylevel) {
this.ponylevel = ponylevel;
}
public float getGlobalScaleFactor() {
return showscale ? 1F : 1.3F;
}
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}