MineLittlePony/src/main/java/com/minelittlepony/render/LevitatingItemRenderer.java

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Java
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package com.minelittlepony.render;
import org.lwjgl.opengl.GL14;
import com.minelittlepony.MineLittlePony;
import com.minelittlepony.ducks.IRenderItem;
import com.minelittlepony.pony.data.Pony;
import com.minelittlepony.util.coordinates.Color;
import com.mumfrey.liteloader.client.overlays.IMinecraft;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.AbstractClientPlayer;
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import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.ItemRenderer;
import net.minecraft.client.renderer.RenderItem;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHandSide;
import static net.minecraft.client.renderer.GlStateManager.*;
public class LevitatingItemRenderer {
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public static void enableItemGlowRenderProfile() {
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(SourceFactor.CONSTANT_COLOR, DestFactor.ONE, SourceFactor.ONE, DestFactor.ZERO);
Minecraft.getMinecraft().entityRenderer.disableLightmap();
}
/**
* Renders a magical overlay over an item in third person.
*/
public void renderItemGlow(EntityLivingBase entity, ItemStack drop, TransformType transform, EnumHandSide hand, int glowColor) {
pushMatrix();
disableLighting();
setColor(glowColor);
RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
((IRenderItem) renderItem).useTransparency(true);
PonySkullRenderer.ponyInstance.useTransparency(true);
scale(1.1, 1.1, 1.1);
translate(0, 0.01F, 0.01F);
renderItem.renderItem(drop, entity, transform, hand == EnumHandSide.LEFT);
translate(0.01F, -0.01F, -0.02F);
renderItem.renderItem(drop, entity, transform, hand == EnumHandSide.LEFT);
((IRenderItem) renderItem).useTransparency(false);
PonySkullRenderer.ponyInstance.useTransparency(false);
unsetColor();
enableLighting();
popMatrix();
// I hate rendering
}
private void setColor(int glowColor) {
GL14.glBlendColor(Color.r(glowColor), Color.g(glowColor), Color.b(glowColor), 0.2F);
}
private void unsetColor() {
GL14.glBlendColor(255, 255, 255, 1);
}
/**
* Renders an item in first person optionally with a magical overlay.
*/
public void renderItemInFirstPerson(ItemRenderer renderer, AbstractClientPlayer entity, ItemStack stack, TransformType transform, boolean left) {
Pony pony = MineLittlePony.getInstance().getManager().getPony(entity);
pushMatrix();
boolean doMagic = MineLittlePony.getConfig().fpsmagic && pony.getMetadata().hasMagic();
if (doMagic) {
setupPerspective(entity, stack, left);
}
renderer.renderItemSide(entity, stack, transform, left);
if (doMagic) {
disableLighting();
IRenderItem renderItem = (IRenderItem)Minecraft.getMinecraft().getRenderItem();
renderItem.useTransparency(true);
PonySkullRenderer.ponyInstance.useTransparency(true);
setColor(pony.getMetadata().getGlowColor());
scale(1.1, 1.1, 1.1);
translate(-0.015F, 0.01F, 0.01F);
renderer.renderItemSide(entity, stack, transform, left);
translate(0.03F, -0.01F, -0.02F);
renderer.renderItemSide(entity, stack, transform, left);
renderItem.useTransparency(false);
PonySkullRenderer.ponyInstance.useTransparency(false);
unsetColor();
enableLighting();
}
popMatrix();
// I hate rendering
}
/**
* Moves held items to look like they're floating in the player's field.
*/
private void setupPerspective(EntityLivingBase entity, ItemStack stack, boolean left) {
EnumAction action = stack.getItemUseAction();
boolean doNormal = entity.getItemInUseCount() <= 0 || action == EnumAction.NONE;
if (doNormal) { // eating, blocking, and drinking are not transformed. Only held items.
float ticks = ((IMinecraft)Minecraft.getMinecraft()).getTimer().elapsedPartialTicks - entity.ticksExisted;
float floatAmount = (float)Math.sin(ticks / 9) / 40;
float driftAmount = (float)Math.cos(ticks / 6) / 40;
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boolean handHeldTool = stack.getItemUseAction() == EnumAction.BOW
|| stack.getItemUseAction() == EnumAction.BLOCK;
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translate(driftAmount - floatAmount / 4, floatAmount, handHeldTool ? -0.3F : -0.6F);
if (!stack.getItem().isFull3D() && !handHeldTool) { // bows have to point forwards
if (left) {
rotate(-60, 0, 1, 0);
rotate(30, 0, 0, 1);
} else {
rotate(60, 0, 1, 0);
rotate(-30, 0, 0, 1);
}
}
}
}
}