mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-21 21:37:59 +01:00
2488 lines
216 KiB
XML
2488 lines
216 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<ProjectGuid>{3F8B612E-F725-44A0-868A-0AE7BE3B85EA}</ProjectGuid>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<OutputType>Library</OutputType>
|
|
<LangVersion>latest</LangVersion>
|
|
<AssemblyName>FriendshipIsEpic</AssemblyName>
|
|
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
|
|
<WarningLevel>4</WarningLevel>
|
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
|
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
|
<OutputPath>bin\Debug\</OutputPath>
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
|
|
<OutputPath>bin\Release\</OutputPath>
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\AmplifyBloomBase.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\AmplifyBloomEffect.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Editor\About.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Editor\AmplifyBloomEffectEditor.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Editor\AmplifyBloomEffectEditorBase.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\AmplifyBokeh.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\AmplifyGlare.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\AmplifyGlareCache.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\AmplifyItem.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\AmplifyLensFlare.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\AmplifyStarData.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\AmplifyUtils.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\VersionInfo.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Samples\Demo\Scripts\DemoCameraMovement.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Samples\Demo\Scripts\DemoFPSCounter.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Samples\Demo\Scripts\DemoMainUI.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Samples\Demo\Scripts\DemoUIElement.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Samples\Demo\Scripts\DemoUISlider.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Samples\Demo\Scripts\DemoUIToggle.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\AccountService.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\CullAreaEditor.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\PhotonConverter.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\PhotonEditor.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\PhotonGUI.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\PhotonViewHandler.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\PhotonViewInspector.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\PhotonViewPrefabApply.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\PunSceneSettings.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\ReorderableListResources.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\ServerSettingsInspector.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\Views\PhotonAnimatorViewEditor.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\Views\PhotonRigidbody2DViewEditor.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\Views\PhotonRigidbodyViewEditor.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\Views\PhotonTransformViewEditor.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\CustomTypes.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Enums.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Extensions.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\FriendInfo.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\GizmoType.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonClasses.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonLagSimulationGui.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonPlayer.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonStatsGui.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonStreamQueue.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PingCloudRegions.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Room.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\RoomInfo.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\RPC.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\RpcIndexComponent.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\ServerSettings.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\SocketUdp.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\SocketWebTcp.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonAnimatorView.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonRigidbody2DView.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonRigidbodyView.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformView.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewPositionControl.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewPositionModel.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewRotationControl.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewRotationModel.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewScaleControl.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewScaleModel.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\ConnectAndJoinRandom.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\CullArea.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\HighlightOwnedGameObj.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\InputToEvent.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\InRoomChat.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\InRoomRoundTimer.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\InRoomTime.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\ManualPhotonViewAllocator.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\MoveByKeys.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\NetworkCullingHandler.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\OnAwakeUsePhotonView.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\OnClickDestroy.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\OnClickInstantiate.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\OnClickLoadSomething.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\OnJoinedInstantiate.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\OnStartDelete.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PhotonPlayer\Editor\PlayerRoomIndexingInspector.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PhotonPlayer\Editor\PunTeamsInspector.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PhotonPlayer\PlayerRoomIndexing.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PickupItem.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PickupItemSimple.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PickupItemSyncer.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PointedAtGameObjectInfo.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PunPlayerScores.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PunTeams.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PunTurnManager.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\QuitOnEscapeOrBack.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\ServerTime.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\ShowInfoOfPlayer.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\ShowStatusWhenConnecting.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\SmoothSyncMovement.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\SupportLogger.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\TimeKeeper.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\UI\ButtonInsideScrollList.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\UI\TextButtonTransition.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\UI\TextToggleIsOnTransition.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\ArrayExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\BasicFieldType.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\ColorExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\DictionaryExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\FlagExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\FloatExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDE2DListItemKeys.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEAbilityData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEAchievementData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEConstantTextListData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEConstantTextTypeData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDECrypto.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEDataManager.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEDifficultyListData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEEnemyTableData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEGameCharacterTypeData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEItemKeys.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDELevelTableData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEPPX.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEReadSceneCustomData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEReadSceneData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEReadSceneItemKeys.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEReadSceneUnityTypesData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDERotateGODemo.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESetCustomData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESetListData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESetSceneItemKeys.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESetSingleData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESetTwoDListData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESkillGroupData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESkillTreeData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESkillTypeData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESkillUIColorData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDETwoDListCustomData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDETwoDListData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEWordScriptsListData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEWordScriptTriggerTypeData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDMConstants.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GenericExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\IGDEData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\Json.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\ListExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\StringExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\VectorExtensions.cs" />
|
|
<Compile Include="Assets\Scripts\CharacterState.cs" />
|
|
<Compile Include="Assets\Scripts\FieAudioSourceAnimationEvent.cs" />
|
|
<Compile Include="Assets\Scripts\FieBrobShadow.cs" />
|
|
<Compile Include="Assets\Scripts\FieCollider.cs" />
|
|
<Compile Include="Assets\Scripts\FieConstValues.cs" />
|
|
<Compile Include="Assets\Scripts\FieDetector.cs" />
|
|
<Compile Include="Assets\Scripts\FieEmittableObjectManager.cs" />
|
|
<Compile Include="Assets\Scripts\FieEnemySpawner.cs" />
|
|
<Compile Include="Assets\Scripts\FieGameCharacter.cs" />
|
|
<Compile Include="Assets\Scripts\FieInput.cs" />
|
|
<Compile Include="Assets\Scripts\FieInputGamePadAndKeyboard.cs" />
|
|
<Compile Include="Assets\Scripts\FieLipSyncTest.cs" />
|
|
<Compile Include="Assets\Scripts\FieLobbyBootManager.cs" />
|
|
<Compile Include="Assets\Scripts\FieLocalizeUtility.cs" />
|
|
<Compile Include="Assets\Scripts\FieMasterData.cs" />
|
|
<Compile Include="Assets\Scripts\FieNetworkPlayerInstance.cs" />
|
|
<Compile Include="Assets\Scripts\FieOnetimeLight.cs" />
|
|
<Compile Include="Assets\Scripts\FiePhysicalForce.cs" />
|
|
<Compile Include="Assets\Scripts\FiePhysicalForceDynamic.cs" />
|
|
<Compile Include="Assets\Scripts\FiePrefabInfo.cs" />
|
|
<Compile Include="Assets\Scripts\FieRisingSunEffectManager.cs" />
|
|
<Compile Include="Assets\Scripts\FieSortingOrder.cs" />
|
|
<Compile Include="Assets\Scripts\FieTitleBootManager.cs" />
|
|
<Compile Include="Assets\Scripts\FieTwilightEffectManager.cs" />
|
|
<Compile Include="Assets\Scripts\FieWaveController.cs" />
|
|
<Compile Include="Assets\Scripts\FieWaveObject.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAIControllerBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAIHateController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackBackstep.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackEnemyTracking.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackMelee.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackRope.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackStomp.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackYeehaw.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingAlphaCharge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingAlphaIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingAlphaShout.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingBackstep.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingMelee.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingShoot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingWait.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskCommonIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskEnemiesHoovesRacesEvadeBackWall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskFlightlingAlphaShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskFlightlingFly.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskFlightlingFlyMove.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskFlightlingIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskFlightlingShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskInterface.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskPoniesOwnerTracking.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskPoniesRescue.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisAirRaid.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisCrucible.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisDoubleSlash.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisIgnite.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisMeteoShower.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisTeleportation.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysallisCallingMinion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashDoublePayback.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashEnemyEvade.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashEnemyTracking.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashEvasion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashMelee.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashOmniSmash.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashRainblow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightBaseShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightEnemyEvade.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightForceField.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightShinyArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightSummonArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieCameraBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieCameraOffset.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieGameCamera.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieGameCameraEverfreeVignette.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieGameCameraTaskBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieGameCameraTaskHorming.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieGameCameraTaskLockOn.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieGameCameraTaskStop.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieSkillTreeCamera.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieTitleCamera.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieUICamera.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Core\FieBootstrap.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\DebugUtility\FieDebugGameSceneBoot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\FieEnemiesAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\FieEnemiesHoovesRacesAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\FieObjectEnemies.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\FieStateMachineEnemiesAttackIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieChangelingAlpha.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieChangelingAlphaAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaBurst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaCharge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaChargeEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaChargeFinish.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaHitEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaReflectionEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaReflectionShout.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaShout.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieStateMachineChangelingAlphaCharge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieStateMachineChangelingAlphaChargeFinish.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieStateMachineChangelingAlphaConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieStateMachineChangelingAlphaShoot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieStateMachineChangelingAlphaShout.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieStateMachineChangelingAlphaZeroDistanceCharge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieStateMachineEnemiesChangelingAlphaMove.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieChangeling.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieChangelingAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieEmitObjectChangelingBite.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieEmitObjectChangelingBiteHitEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieEmitObjectChangelingHitEffectSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieEmitObjectChangelingShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieEmitObjectChangelingVortex.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieStateMachineChangelingArrival.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieStateMachineChangelingBackstep.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieStateMachineChangelingBaseAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieStateMachineChangelingMelee.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieStateMachineChangelingShoot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieStateMachineChangelingVortex.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieEmitObjectChangelingForcesArrivalFireEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieEmitObjectChangelingForcesArrivalParticleEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieEmitObjectChangelingForcesDeadEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieEnemiesHoovesRaces.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieStateMachineEnemiesHoovesRacesMove.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieStateMachineEnemiesHoovesRacesRift.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieStateMachineEnemiesHoovesRacesStagger.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieStateMachineEnemiesHoovesRacesStaggerFall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieEmitObjectFlightlingBurst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieEmitObjectFlightlingConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieEmitObjectFlightlingShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieFlightling.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieFlightlingAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieStateMachineFlightlingConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieStateMachineFlightlingFly.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieStateMachineFlightlingFlyMove.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieStateMachineFlightlingShoot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisAirRaidConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisAirRaidPreHit.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisAirRiad.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisCommonActivationEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisCrucibleBurst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisCrucibleCircle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisDoubleSlashFirst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisDoubleSlashSecond.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisHitEffectBurned.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisHitEffectSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisHormingShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisHormingShotActivateEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisHornEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisIgniteBurst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisIgniteCollision.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisIgniteConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisMeteorShowerBurst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisMeteorShowerConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisMeteorShowerEmittingEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisMeteorShowerMeteor.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisPenetrateShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisPenetrateShotActivateEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisPenetrateShotBurst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisReflectionEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisShootingConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisStaggerRecoveringBurst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieQueenChrysalis.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieQueenChrysalisAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieQueenChrysalisEffectManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineEnemiesQueenChrysalisStagger.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisAirRaidFinished.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisAirRiadAttacking.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisAirRiadPrepare.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisBaseAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisCallingMinion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisCrucible.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisDoubleSlash.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisHormingShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisIgniteFailed.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisIgnitePrepare.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisIgniteStart.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisIgniteSucceed.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisJumpIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisMeteorShowerAttacking.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisMeteorShowerFinished.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisMeteorShowerPrepare.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisPenetrateShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisRift.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisStaggerFall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisTeleportation.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Fader\FieFader.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Fader\FieFaderElementDecsenter.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Footstep\FieFootstepMaterial.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Footstep\FieFootstepPlayer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\LevelObject\FieLevelObjectGlowEyes.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\LevelObject\FieLevelObjectGlowInsect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\LevelObject\FieLevelObjectGrass.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\LevelObject\FieLevelObjectInfiniGrass.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\LevelObject\FieLevelObjectOpeningCinematic.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\LevelObject\FieLevelObjectTracePath.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieActivityManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieAcvitityQueue.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieAudioManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieCurrentGameManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieDialogManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieEnvironmentManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieFaderManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieGameCameraManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieGameCharacterManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieGUIManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieInGameCharacterStatusManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieInGameEnemyManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieInGameStateManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieInputManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieLevelInfo.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieLobbyGameCharacterGenerateManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieManagerBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieManagerBehaviour.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieManagerExists.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieManagerExistSceneFlag.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieManagerFactory.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieNetworkManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieSaveData.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieSaveManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieSceneManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieUserManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieVibrationManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\Abilities\FieAbilitiesContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\Abilities\FieAbilitiesCooldown.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\Abilities\FieAbilitiesSlot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieAbilityActivationType.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieAbilityIDAttribute.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieAnimationContainerBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieAttribute.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieDamage.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieDamageSystem.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieEmitObjectPoniesArrival.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieEmitObjectPoniesGainedFriendship.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieEmitObjectPoniesRevive.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieEmittableObjectBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieEmotion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieFriendshipdStats.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieGameCharacterBuildData.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieHealthStats.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieInGamePreloadEnemyContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieInputControllerBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieMoveForce.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieNetworkObjectBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieObjectBaseState.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieObjectFlipState.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieObjectGroundState.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieObjectInterface.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FiePlayableGameCharacterInterface.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FiePlayerSpawnPoint.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieSkeletonAnimationController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieSkeletonAnimationObject.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineAbilityBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineAbilityInterface.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineAnyConsider.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineCommonIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineGameCharacterBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineInterface.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachinePoniesIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineStatusEffectPull.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectEntityBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsBuffAndDebuffToAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsBuffAndDebuffToAttackEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsBuffAndDebuffToDeffence.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsBuffAndDebuffToDeffenceEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsGrab.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsGrabEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsPull.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsPullEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsRift.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsRiftEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsTimeScaler.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsTimeScalerEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\StateChangeDelegate.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\StatusEeffectType.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieActivityManagerForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieFaderManagerForPlayMaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieLanguageChangerForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieLobbyCharacterSelectUIControllerForPlayMaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieLobbyElementSelectUIButtonForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieLobbyNameEntryUIControllerForPlayMaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieLobbySelectableUIForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieNetworkManagerForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieResultActionForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieSceneManagerForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieTitleActionForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieTitleLoginActionForPlayMaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieUIMouseEventForPlayMaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieUIOptionWindowForPlayMaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieApplejack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieApplejackAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackAirKick.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackCharge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackChargeEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackHitEffectMiddle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackHitEffectSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackKick.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackKickEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackKickEffect2.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackKickRift.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackPunch.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackRope.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackStomp.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackYeehaw.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackYeehawFriendly.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackYeehawReflect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackYeehawRegen.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackBackstep.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackBaseAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackCharge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackEvasion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackFireAir.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackFireAirDouble.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackFireKick.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackFireKickRift.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackFirePunch.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackFireRope.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackFlying.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackRope.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackRopeAction.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackRopeActionAir.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackStomp.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackStompAction.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackStompJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackYeehaw.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackYeehawAction.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackYeehawActionMidAir.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashAwesomeEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashBaseAttack1.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashBaseAttack2.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashBaseAttack3.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashCloaking.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashDoublePaybackActivationEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashDoublePaybackAttackingEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashDoublePaybackCollision.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashDoublePaybackHitEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashEvasionEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashHitEffectMiddle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashHitEffectSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashHitEffectStab.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashLoosingAwesomeEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashActivationEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashExplosion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashExplosionEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashFinishHit.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashFirstHit.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashHitEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashImpactEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashRainboomEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashSecondHit.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashTrailEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashRainblowEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashRainblowEntityMidAir.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashRainblowSeed.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashStabAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieRainbowDash.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieRainbowDashAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieRainbowDashTrailRotator.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashBaseAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashBaseAttack1.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashBaseAttack2.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashBaseAttack3.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashDoublePayback.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashDoublePaybackAttacking.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashDoublePaybackPrepareMidAir.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashDoublePaybackPrepareOnGround.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashEvasion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashEvasionBack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashEvasionDown.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashEvasionFront.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashEvasionUp.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashFlying.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashOmniSmash.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashOmniSmashFinish.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashOmniSmashLoop.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashOmniSmashStart.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashRainblow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashRainblowCloack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashStabAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunBaseShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunEmission.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunForceField.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunForceFieldEmitEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunForceFieldEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunForceFieldReflectEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunHitEffectMiddle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunHitEffectSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunLaser.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunLaserChild.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunLaserDust.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunShinyArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunSpellEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunSummonArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunSummonArrowChild.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieRisingSun.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieRisingSunAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieRisingSunBigLaserUvOffset.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieRisingSunForceFieldUvOffset.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunBaseShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunEmission.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunFireBig.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunFireSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunFlying.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunShinyArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunSummonArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunTeleportation.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunTeleportationEndAir.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunTeleportationEndGround.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightBaseShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightChargedEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightExplosiveTeleportation.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightForceField.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightForceFieldEmitEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightForceFieldEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightForceFieldReflectEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightHitEffectMiddle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightHitEffectSemiMiddle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightHitEffectSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightLaser.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightLaserChild.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightLaserDust.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightShinyArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightSpellEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightStunningSummonArrowChild.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightSummonArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightSummonArrowChild.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightSummonTrap.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightSummonTrapEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightTwinkleArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightAttackIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightBaseShotActivator.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightBaseShotCharging.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightBaseShotLevel1.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightBaseShotLevel2.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightBaseShotLevel3.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightFireSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightFlying.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightForceField.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightShinyArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightSparklyCannon.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightSparklyCannonShooting.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightSummonArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightTeleportation.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightTeleportationEndAir.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightTeleportationEndGround.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieTwilight.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieTwilightAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieTwilightBigLaserUvOffset.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieTwilightForceFieldUvOffset.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FiePonies.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FiePoniesAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesAbilitySlot1.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesAbilitySlot2.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesAbilitySlot3.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesArrival.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesAttackIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesBaseAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesDead.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesEvasion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesGallop.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesGrabbed.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesLanding.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesMove.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesRevive.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesRift.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesStagger.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesStaggerFall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesStaggerFallRecover.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachineRisingSunInterface.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Portal\FieDeparturePortal.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Portal\FiePortalBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Portal\FieReturnPortal.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Portal\FieVisualizedPortal.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PostEffect\FieCommandBufferReflection.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneBootstrap.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneLink.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneLobby.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneMap1_1.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneMap1_2.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneMap1_3.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneMap1_4.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneResult.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneSurvivalLevel.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneTitle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneType.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleAuthController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleCameraOrbit.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleCameraRotator.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleCameraScaler.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleElementsCicleScaleTilter.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleElementsRotater.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleElementsScaleNormalizer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleElementsShooter.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleElementsTargetChanger.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleOrbitalParticle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleVersionNumberDrawer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIAbilitiesIconApplejack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIAbilitiesIconBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIAbilitiesIconManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIAbilitiesIconRainbowDash.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIAbilitiesIconRisingSun.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIAbilitiesIconTwilight.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIActivityWindow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIActivityWindowManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIActivityWindowText.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIComponentManagerBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIDamageCounter.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIDamageCounterManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIDialogCaption.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIDialogCaptionManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIEnemyLifeGauge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIEnemyLifeGaugeManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIFriendshipGauge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIGainedScore.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIGameOverWindow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIGameOverWindowManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIHeaderFooter.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIHeaderFooterManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIIndicator.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIIndicatorManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUILifeGaugeBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIPlayerLifeGauge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIPlayerWindow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIPlayerWindowManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUISplitLine.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUITargetIcon.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbyCanvasGUICameraCapture.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbyCharacterSelectUIController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbyNameEntryUIController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbySelectableUICharacterSelect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbySelectableUICharacterSelectButton.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbySelectableUIController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbySelectableUIHeader.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbySelectableUILevelSelect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieResult.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieResultBar.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieResultLevelEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTree.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeActivationEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeBackButton.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeConfirmationUI.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeDetailCursorUI.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeDetailGuideUI.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeDetailWindow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeEndPoint.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeExpAndLevelUI.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeHeaderUI.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeReminingSkillPointsUI.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeRequirePointUI.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeRootObject.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeSelectablePoint.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeSkillGroupButton.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeSkillGroupButtonRoot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUGUIUtilityGauge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUICameraCapture.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIConstant2DText.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIConstantText.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIDefaultSelective.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIGamePadEventSender.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIGamePadSelector.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUILocalizedTextObjectBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIMouseEvent.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIOptionWindow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIPlayerName.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUISoundPlayer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUITextMeshProObject.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\User\FieUser.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\Fie.Utility.Debug\FieDrawTexture2D.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieBgmBehaviour.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieDeepClone.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieParticlePlaygroundChain.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieParticlePlaygroundPositionNormalizer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FiePositionNormalizer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FiePostProcessContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FiePostProcessSegiDisabler.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieRandom.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilAutoAudioTimeScaler.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilAutoPopcornFxActivator.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilBGM.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilCamperaParamToPopcornFX.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilPopcornFxForAnimation.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilRandomAudioPlayer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilRotater.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilRotationLocker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\Lottery.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\Tweener.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\TweenTypesBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\TweenTypesInOutSine.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\TweenTypesInSine.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\TweenTypesLinear.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\TweenTypesOutSine.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\Wiggler.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Voice\FieEmotionAnimationData.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Voice\FiePhonemeAnimationData.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Voice\FieVoiceController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Voice\FieVoiceSpeaker.cs" />
|
|
<Compile Include="Assets\Scripts\TwilightMagicSphere.cs" />
|
|
<Compile Include="Assets\Scripts\TwilightMagicSphereNormal.cs" />
|
|
<Compile Include="Assets\Scripts\ValueList.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\AmplifyBloomBase.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\AmplifyBloomEffect.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Editor\About.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Editor\AmplifyBloomEffectEditor.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Editor\AmplifyBloomEffectEditorBase.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\AmplifyBokeh.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\AmplifyGlare.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\AmplifyGlareCache.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\AmplifyItem.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\AmplifyLensFlare.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\AmplifyStarData.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\AmplifyUtils.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Plugins\Runtime\VersionInfo.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Samples\Demo\Scripts\DemoCameraMovement.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Samples\Demo\Scripts\DemoFPSCounter.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Samples\Demo\Scripts\DemoMainUI.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Samples\Demo\Scripts\DemoUIElement.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Samples\Demo\Scripts\DemoUISlider.cs" />
|
|
<Compile Include="Assets\AmplifyBloom\Samples\Demo\Scripts\DemoUIToggle.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\AccountService.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\CullAreaEditor.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\PhotonConverter.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\PhotonEditor.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\PhotonGUI.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\PhotonViewHandler.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\PhotonViewInspector.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\PhotonViewPrefabApply.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\PunSceneSettings.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\ReorderableListResources.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\ServerSettingsInspector.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\Views\PhotonAnimatorViewEditor.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\Views\PhotonRigidbody2DViewEditor.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\Views\PhotonRigidbodyViewEditor.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Editor\PhotonNetwork\Views\PhotonTransformViewEditor.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\CustomTypes.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Enums.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Extensions.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\FriendInfo.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\GizmoType.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\LoadbalancingPeer.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\NetworkingPeer.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonClasses.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonHandler.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonLagSimulationGui.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonNetwork.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonPlayer.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonStatsGui.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonStreamQueue.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PhotonView.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\PingCloudRegions.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Room.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\RoomInfo.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\RPC.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\RpcIndexComponent.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\ServerSettings.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\SocketUdp.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\SocketWebTcp.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonAnimatorView.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonRigidbody2DView.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonRigidbodyView.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformView.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewPositionControl.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewPositionModel.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewRotationControl.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewRotationModel.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewScaleControl.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\Plugins\PhotonNetwork\Views\PhotonTransformViewScaleModel.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\ConnectAndJoinRandom.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\CullArea.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\HighlightOwnedGameObj.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\InputToEvent.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\InRoomChat.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\InRoomRoundTimer.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\InRoomTime.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\ManualPhotonViewAllocator.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\MoveByKeys.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\NetworkCullingHandler.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\OnAwakeUsePhotonView.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\OnClickDestroy.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\OnClickInstantiate.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\OnClickLoadSomething.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\OnJoinedInstantiate.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\OnStartDelete.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PhotonPlayer\Editor\PlayerRoomIndexingInspector.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PhotonPlayer\Editor\PunTeamsInspector.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PhotonPlayer\PlayerRoomIndexing.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PickupItem.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PickupItemSimple.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PickupItemSyncer.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PointedAtGameObjectInfo.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PunPlayerScores.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PunTeams.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\PunTurnManager.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\QuitOnEscapeOrBack.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\ServerTime.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\ShowInfoOfPlayer.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\ShowStatusWhenConnecting.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\SmoothSyncMovement.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\SupportLogger.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\TimeKeeper.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\UI\ButtonInsideScrollList.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\UI\TextButtonTransition.cs" />
|
|
<Compile Include="Assets\Photon Unity Networking\UtilityScripts\UI\TextToggleIsOnTransition.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\ArrayExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\BasicFieldType.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\ColorExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\DictionaryExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\FlagExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\FloatExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDE2DListItemKeys.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEAbilityData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEAchievementData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEConstantTextListData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEConstantTextTypeData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDECrypto.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEDataManager.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEDifficultyListData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEEnemyTableData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEGameCharacterTypeData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEItemKeys.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDELevelTableData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEPPX.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEReadSceneCustomData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEReadSceneData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEReadSceneItemKeys.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEReadSceneUnityTypesData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDERotateGODemo.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESetCustomData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESetListData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESetSceneItemKeys.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESetSingleData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESetTwoDListData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESkillGroupData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESkillTreeData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESkillTypeData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDESkillUIColorData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDETwoDListCustomData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDETwoDListData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEWordScriptsListData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDEWordScriptTriggerTypeData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GDMConstants.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\GenericExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\IGDEData.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\Json.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\ListExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\StringExtensions.cs" />
|
|
<Compile Include="Assets\Plugins\GameDataEditor\VectorExtensions.cs" />
|
|
<Compile Include="Assets\Scripts\CharacterState.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAIControllerBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAIHateController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackBackstep.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackEnemyTracking.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackMelee.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackRope.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackStomp.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskApplejackYeehaw.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingAlphaCharge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingAlphaIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingAlphaShout.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingBackstep.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingMelee.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingShoot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskChangelingWait.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskCommonIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskEnemiesHoovesRacesEvadeBackWall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskFlightlingAlphaShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskFlightlingFly.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskFlightlingFlyMove.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskFlightlingIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskFlightlingShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskInterface.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskPoniesOwnerTracking.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskPoniesRescue.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisAirRaid.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisCrucible.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisDoubleSlash.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisIgnite.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisMeteoShower.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysalisTeleportation.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskQueenChrysallisCallingMinion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashDoublePayback.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashEnemyEvade.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashEnemyTracking.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashEvasion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashMelee.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashOmniSmash.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskRainbowDashRainblow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightBaseShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightEnemyEvade.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightForceField.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightShinyArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\AI\FieAITaskTwilightSummonArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieCameraBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieCameraOffset.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieGameCamera.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieGameCameraEverfreeVignette.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieGameCameraTaskBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieGameCameraTaskHorming.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieGameCameraTaskLockOn.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieGameCameraTaskStop.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieSkillTreeCamera.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieTitleCamera.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Camera\FieUICamera.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Core\FieBootstrap.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\DebugUtility\FieDebugGameSceneBoot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\FieEnemiesAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\FieEnemiesHoovesRacesAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\FieObjectEnemies.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\FieStateMachineEnemiesAttackIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieChangeling.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieChangelingAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieEmitObjectChangelingBite.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieEmitObjectChangelingBiteHitEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieEmitObjectChangelingHitEffectSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieEmitObjectChangelingShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieEmitObjectChangelingVortex.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieStateMachineChangelingArrival.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieStateMachineChangelingBackstep.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieStateMachineChangelingBaseAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieStateMachineChangelingMelee.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieStateMachineChangelingShoot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Changeling\FieStateMachineChangelingVortex.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieChangelingAlpha.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieChangelingAlphaAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaBurst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaCharge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaChargeEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaChargeFinish.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaHitEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaReflectionEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaReflectionShout.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieEmitObjectChangelingAlphaShout.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieStateMachineChangelingAlphaCharge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieStateMachineChangelingAlphaChargeFinish.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieStateMachineChangelingAlphaConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieStateMachineChangelingAlphaShoot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieStateMachineChangelingAlphaShout.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieStateMachineChangelingAlphaZeroDistanceCharge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\ChangelingAlpha\FieStateMachineEnemiesChangelingAlphaMove.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieEmitObjectChangelingForcesArrivalFireEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieEmitObjectChangelingForcesArrivalParticleEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieEmitObjectChangelingForcesDeadEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieEnemiesHoovesRaces.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieStateMachineEnemiesHoovesRacesMove.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieStateMachineEnemiesHoovesRacesRift.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieStateMachineEnemiesHoovesRacesStagger.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\FieStateMachineEnemiesHoovesRacesStaggerFall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieEmitObjectFlightlingBurst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieEmitObjectFlightlingConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieEmitObjectFlightlingShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieFlightling.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieFlightlingAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieStateMachineFlightlingConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieStateMachineFlightlingFly.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieStateMachineFlightlingFlyMove.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\Flightling\FieStateMachineFlightlingShoot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisAirRaidConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisAirRaidPreHit.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisAirRiad.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisCommonActivationEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisCrucibleBurst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisCrucibleCircle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisDoubleSlashFirst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisDoubleSlashSecond.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisHitEffectBurned.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisHitEffectSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisHormingShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisHormingShotActivateEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisHornEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisIgniteBurst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisIgniteCollision.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisIgniteConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisMeteorShowerBurst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisMeteorShowerConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisMeteorShowerEmittingEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisMeteorShowerMeteor.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisPenetrateShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisPenetrateShotActivateEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisPenetrateShotBurst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisReflectionEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisShootingConcentration.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieEmitObjectQueenChrysalisStaggerRecoveringBurst.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieQueenChrysalis.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieQueenChrysalisAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieQueenChrysalisEffectManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineEnemiesQueenChrysalisStagger.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisAirRaidFinished.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisAirRiadAttacking.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisAirRiadPrepare.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisBaseAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisCallingMinion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisCrucible.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisDoubleSlash.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisHormingShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisIgniteFailed.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisIgnitePrepare.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisIgniteStart.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisIgniteSucceed.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisJumpIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisMeteorShowerAttacking.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisMeteorShowerFinished.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisMeteorShowerPrepare.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisPenetrateShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisRift.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisStaggerFall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Enemies\HoovesRaces\QueenChrysalis\FieStateMachineQueenChrysalisTeleportation.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Fader\FieFader.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Fader\FieFaderElementDecsenter.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Footstep\FieFootstepMaterial.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Footstep\FieFootstepPlayer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\LevelObject\FieLevelObjectGlowEyes.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\LevelObject\FieLevelObjectGlowInsect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\LevelObject\FieLevelObjectGrass.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\LevelObject\FieLevelObjectInfiniGrass.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\LevelObject\FieLevelObjectOpeningCinematic.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\LevelObject\FieLevelObjectTracePath.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieActivityManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieAcvitityQueue.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieAudioManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieCurrentGameManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieDialogManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieEnvironmentManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieFaderManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieGameCameraManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieGameCharacterManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieGUIManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieInGameCharacterStatusManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieInGameEnemyManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieInGameStateManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieInputManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieLevelInfo.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieLobbyGameCharacterGenerateManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieManagerBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieManagerBehaviour.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieManagerExists.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieManagerExistSceneFlag.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieManagerFactory.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieNetworkManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieSaveData.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieSaveManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieSceneManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieUserManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Manager\FieVibrationManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\Abilities\FieAbilitiesContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\Abilities\FieAbilitiesCooldown.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\Abilities\FieAbilitiesSlot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieAbilityActivationType.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieAbilityIDAttribute.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieAnimationContainerBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieAttribute.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieDamage.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieDamageSystem.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieEmitObjectPoniesArrival.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieEmitObjectPoniesGainedFriendship.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieEmitObjectPoniesRevive.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieEmittableObjectBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieEmotion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieFriendshipdStats.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieGameCharacterBuildData.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieHealthStats.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieInGamePreloadEnemyContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieInputControllerBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieMoveForce.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieNetworkObjectBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieObjectBaseState.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieObjectFlipState.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieObjectGroundState.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieObjectInterface.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FiePlayableGameCharacterInterface.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FiePlayerSpawnPoint.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieSkeletonAnimationController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieSkeletonAnimationObject.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineAbilityBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineAbilityInterface.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineAnyConsider.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineCommonIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineGameCharacterBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineInterface.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachinePoniesIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStateMachineStatusEffectPull.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectEntityBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsBuffAndDebuffToAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsBuffAndDebuffToAttackEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsBuffAndDebuffToDeffence.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsBuffAndDebuffToDeffenceEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsGrab.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsGrabEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsPull.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsPullEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsRift.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsRiftEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsTimeScaler.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\FieStatusEffectsTimeScalerEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\StateChangeDelegate.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Object\StatusEeffectType.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieActivityManagerForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieFaderManagerForPlayMaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieLanguageChangerForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieLobbyCharacterSelectUIControllerForPlayMaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieLobbyElementSelectUIButtonForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieLobbyNameEntryUIControllerForPlayMaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieLobbySelectableUIForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieNetworkManagerForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieResultActionForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieSceneManagerForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieTitleActionForPlaymaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieTitleLoginActionForPlayMaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieUIMouseEventForPlayMaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PlayMaker\FieUIOptionWindowForPlayMaker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieApplejack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieApplejackAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackAirKick.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackCharge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackChargeEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackHitEffectMiddle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackHitEffectSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackKick.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackKickEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackKickEffect2.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackKickRift.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackPunch.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackRope.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackStomp.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackYeehaw.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackYeehawFriendly.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackYeehawReflect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieEmitObjectApplejackYeehawRegen.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackBackstep.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackBaseAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackCharge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackEvasion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackFireAir.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackFireAirDouble.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackFireKick.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackFireKickRift.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackFirePunch.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackFireRope.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackFlying.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackRope.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackRopeAction.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackRopeActionAir.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackStomp.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackStompAction.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackStompJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackYeehaw.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackYeehawAction.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Applejack\FieStateMachineApplejackYeehawActionMidAir.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashAwesomeEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashBaseAttack1.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashBaseAttack2.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashBaseAttack3.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashCloaking.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashDoublePaybackActivationEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashDoublePaybackAttackingEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashDoublePaybackCollision.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashDoublePaybackHitEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashEvasionEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashHitEffectMiddle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashHitEffectSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashHitEffectStab.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashLoosingAwesomeEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashActivationEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashExplosion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashExplosionEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashFinishHit.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashFirstHit.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashHitEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashImpactEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashRainboomEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashSecondHit.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashOmniSmashTrailEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashRainblowEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashRainblowEntityMidAir.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashRainblowSeed.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieEmitObjectRainbowDashStabAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieRainbowDash.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieRainbowDashAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieRainbowDashTrailRotator.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashBaseAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashBaseAttack1.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashBaseAttack2.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashBaseAttack3.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashDoublePayback.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashDoublePaybackAttacking.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashDoublePaybackPrepareMidAir.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashDoublePaybackPrepareOnGround.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashEvasion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashEvasionBack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashEvasionDown.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashEvasionFront.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashEvasionUp.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashFlying.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashOmniSmash.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashOmniSmashFinish.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashOmniSmashLoop.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashOmniSmashStart.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashRainblow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashRainblowCloack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RainbowDash\FieStateMachineRainbowDashStabAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunBaseShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunEmission.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunForceField.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunForceFieldEmitEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunForceFieldEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunForceFieldReflectEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunHitEffectMiddle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunHitEffectSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunLaser.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunLaserChild.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunLaserDust.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunShinyArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunSpellEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunSummonArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieEmitObjectRisingSunSummonArrowChild.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieRisingSun.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieRisingSunAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieRisingSunBigLaserUvOffset.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieRisingSunForceFieldUvOffset.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunBaseShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunEmission.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunFireBig.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunFireSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunFlying.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunShinyArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunSummonArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunTeleportation.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunTeleportationEndAir.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\RisingSun\FieStateMachineRisingSunTeleportationEndGround.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightBaseShot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightChargedEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightExplosiveTeleportation.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightForceField.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightForceFieldEmitEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightForceFieldEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightForceFieldReflectEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightHitEffectMiddle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightHitEffectSemiMiddle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightHitEffectSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightLaser.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightLaserChild.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightLaserDust.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightShinyArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightSpellEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightStunningSummonArrowChild.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightSummonArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightSummonArrowChild.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightSummonTrap.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightSummonTrapEntity.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieEmitObjectTwilightTwinkleArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightAttackIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightBaseShotActivator.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightBaseShotCharging.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightBaseShotLevel1.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightBaseShotLevel2.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightBaseShotLevel3.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightFireSmall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightFlying.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightForceField.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightShinyArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightSparklyCannon.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightSparklyCannonShooting.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightSummonArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightTeleportation.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightTeleportationEndAir.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieStateMachineTwilightTeleportationEndGround.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieTwilight.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieTwilightAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieTwilightBigLaserUvOffset.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\Twilight\FieTwilightForceFieldUvOffset.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FiePonies.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FiePoniesAnimationContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesAbilitySlot1.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesAbilitySlot2.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesAbilitySlot3.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesArrival.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesAttackIdle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesBaseAttack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesDead.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesEvasion.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesGallop.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesGrabbed.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesJump.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesLanding.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesMove.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesRevive.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesRift.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesStagger.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesStaggerFall.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachinePoniesStaggerFallRecover.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Ponies\FieStateMachineRisingSunInterface.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Portal\FieDeparturePortal.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Portal\FiePortalBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Portal\FieReturnPortal.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Portal\FieVisualizedPortal.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\PostEffect\FieCommandBufferReflection.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneBootstrap.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneLink.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneLobby.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneMap1_1.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneMap1_2.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneMap1_3.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneMap1_4.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneResult.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneSurvivalLevel.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneTitle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Scene\FieSceneType.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleAuthController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleCameraOrbit.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleCameraRotator.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleCameraScaler.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleElementsCicleScaleTilter.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleElementsRotater.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleElementsScaleNormalizer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleElementsShooter.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleElementsTargetChanger.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleOrbitalParticle.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Title\FieTitleVersionNumberDrawer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIAbilitiesIconApplejack.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIAbilitiesIconBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIAbilitiesIconManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIAbilitiesIconRainbowDash.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIAbilitiesIconRisingSun.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIAbilitiesIconTwilight.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIActivityWindow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIActivityWindowManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIActivityWindowText.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIComponentManagerBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIDamageCounter.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIDamageCounterManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIDialogCaption.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIDialogCaptionManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIEnemyLifeGauge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIEnemyLifeGaugeManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIFriendshipGauge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIGainedScore.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIGameOverWindow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIGameOverWindowManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIHeaderFooter.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIHeaderFooterManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIIndicator.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIIndicatorManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUILifeGaugeBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIPlayerLifeGauge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIPlayerWindow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUIPlayerWindowManager.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUISplitLine.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieGameUITargetIcon.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbyCanvasGUICameraCapture.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbyCharacterSelectUIController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbyNameEntryUIController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbySelectableUICharacterSelect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbySelectableUICharacterSelectButton.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbySelectableUIController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbySelectableUIHeader.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieLobbySelectableUILevelSelect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieResult.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieResultBar.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieResultLevelEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTree.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeActivationEffect.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeBackButton.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeConfirmationUI.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeDetailCursorUI.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeDetailGuideUI.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeDetailWindow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeEndPoint.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeExpAndLevelUI.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeHeaderUI.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeReminingSkillPointsUI.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeRequirePointUI.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeRootObject.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeSelectablePoint.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeSkillGroupButton.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieSkillTreeSkillGroupButtonRoot.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUGUIUtilityGauge.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUICameraCapture.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIConstant2DText.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIConstantText.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIDefaultSelective.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIGamePadEventSender.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIGamePadSelector.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUILocalizedTextObjectBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIMouseEvent.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIOptionWindow.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUIPlayerName.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUISoundPlayer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\UI\FieUITextMeshProObject.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\User\FieUser.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\Fie.Utility.Debug\FieDrawTexture2D.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieBgmBehaviour.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieDeepClone.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieParticlePlaygroundChain.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieParticlePlaygroundPositionNormalizer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FiePositionNormalizer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FiePostProcessContainer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FiePostProcessSegiDisabler.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieRandom.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilAutoAudioTimeScaler.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilAutoPopcornFxActivator.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilBGM.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilCamperaParamToPopcornFX.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilPopcornFxForAnimation.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilRandomAudioPlayer.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilRotater.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\FieUtilRotationLocker.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\Lottery.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\Tweener.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\TweenTypesBase.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\TweenTypesInOutSine.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\TweenTypesInSine.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\TweenTypesLinear.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\TweenTypesOutSine.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Utility\Wiggler.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Voice\FieEmotionAnimationData.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Voice\FiePhonemeAnimationData.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Voice\FieVoiceController.cs" />
|
|
<Compile Include="Assets\Scripts\Fie\Voice\FieVoiceSpeaker.cs" />
|
|
<Compile Include="Assets\Scripts\FieAudioSourceAnimationEvent.cs" />
|
|
<Compile Include="Assets\Scripts\FieBrobShadow.cs" />
|
|
<Compile Include="Assets\Scripts\FieCollider.cs" />
|
|
<Compile Include="Assets\Scripts\FieConstValues.cs" />
|
|
<Compile Include="Assets\Scripts\FieDetector.cs" />
|
|
<Compile Include="Assets\Scripts\FieEmittableObjectManager.cs" />
|
|
<Compile Include="Assets\Scripts\FieEnemySpawner.cs" />
|
|
<Compile Include="Assets\Scripts\FieGameCharacter.cs" />
|
|
<Compile Include="Assets\Scripts\FieInput.cs" />
|
|
<Compile Include="Assets\Scripts\FieInputGamePadAndKeyboard.cs" />
|
|
<Compile Include="Assets\Scripts\FieLipSyncTest.cs" />
|
|
<Compile Include="Assets\Scripts\FieLobbyBootManager.cs" />
|
|
<Compile Include="Assets\Scripts\FieLocalizeUtility.cs" />
|
|
<Compile Include="Assets\Scripts\FieMasterData.cs" />
|
|
<Compile Include="Assets\Scripts\FieNetworkPlayerInstance.cs" />
|
|
<Compile Include="Assets\Scripts\FieOnetimeLight.cs" />
|
|
<Compile Include="Assets\Scripts\FiePhysicalForce.cs" />
|
|
<Compile Include="Assets\Scripts\FiePhysicalForceDynamic.cs" />
|
|
<Compile Include="Assets\Scripts\FiePrefabInfo.cs" />
|
|
<Compile Include="Assets\Scripts\FieRisingSunEffectManager.cs" />
|
|
<Compile Include="Assets\Scripts\FieSortingOrder.cs" />
|
|
<Compile Include="Assets\Scripts\FieTitleBootManager.cs" />
|
|
<Compile Include="Assets\Scripts\FieTwilightEffectManager.cs" />
|
|
<Compile Include="Assets\Scripts\FieWaveController.cs" />
|
|
<Compile Include="Assets\Scripts\FieWaveObject.cs" />
|
|
<Compile Include="Assets\Scripts\TwilightMagicSphere.cs" />
|
|
<Compile Include="Assets\Scripts\TwilightMagicSphereNormal.cs" />
|
|
<Compile Include="Assets\Scripts\ValueList.cs" />
|
|
<Compile Include="Assets\Standard Assets\Editor\ImageEffects\AntialiasingEditor.cs" />
|
|
<Compile Include="Assets\Standard Assets\Editor\ImageEffects\BloomAndFlaresEditor.cs" />
|
|
<Compile Include="Assets\Standard Assets\Editor\ImageEffects\BloomEditor.cs" />
|
|
<Compile Include="Assets\Standard Assets\Editor\ImageEffects\CameraMotionBlurEditor.cs" />
|
|
<Compile Include="Assets\Standard Assets\Editor\ImageEffects\ColorCorrectionCurvesEditor.cs" />
|
|
<Compile Include="Assets\Standard Assets\Editor\ImageEffects\ColorCorrectionLookupEditor.cs" />
|
|
<Compile Include="Assets\Standard Assets\Editor\ImageEffects\CreaseShadingEditor.cs" />
|
|
<Compile Include="Assets\Standard Assets\Editor\ImageEffects\DepthOfFieldDeprecatedEditor.cs" />
|
|
<Compile Include="Assets\Standard Assets\Editor\ImageEffects\DepthOfFieldEditor.cs" />
|
|
<Compile Include="Assets\Standard Assets\Editor\ImageEffects\EdgeDetectionEditor.cs" />
|
|
<Compile Include="Assets\Standard Assets\Editor\ImageEffects\NoiseAndGrainEditor.cs" />
|
|
<Compile Include="Assets\Standard Assets\Editor\ImageEffects\SunShaftsEditor.cs" />
|
|
<Compile Include="Assets\Standard Assets\Editor\ImageEffects\TonemappingEditor.cs" />
|
|
<Compile Include="Assets\Standard Assets\Editor\ImageEffects\VignetteAndChromaticAberrationEditor.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Antialiasing.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Bloom.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\BloomAndFlares.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\BloomOptimized.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Blur.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\BlurOptimized.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\CameraMotionBlur.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionCurves.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionLookup.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ColorCorrectionRamp.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ContrastEnhance.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ContrastStretch.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\CreaseShading.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\DepthOfField.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\DepthOfFieldDeprecated.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\EdgeDetection.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Fisheye.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\GlobalFog.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Grayscale.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ImageEffectBase.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ImageEffects.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\MotionBlur.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\NoiseAndGrain.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\NoiseAndScratches.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsBase.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\PostEffectsHelper.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Quads.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ScreenOverlay.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ScreenSpaceAmbientObscurance.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\ScreenSpaceAmbientOcclusion.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\SepiaTone.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\SunShafts.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\TiltShift.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Tonemapping.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Triangles.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Twirl.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\VignetteAndChromaticAberration.cs" />
|
|
<Compile Include="Assets\Standard Assets\Effects\ImageEffects\Scripts\Vortex.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Attributes\GetSetAttribute.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Attributes\MinAttribute.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Attributes\TrackballAttribute.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Attributes\TrackballGroupAttribute.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\AmbientOcclusionComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\BloomComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\BuiltinDebugViewsComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\ChromaticAberrationComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\ColorGradingComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\DepthOfFieldComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\DitheringComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\EyeAdaptationComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\FogComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\FxaaComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\GrainComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\MotionBlurComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\ScreenSpaceReflectionComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\TaaComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\UserLutComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Components\VignetteComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Models\AmbientOcclusionModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Models\AntialiasingModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Models\BloomModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Models\BuiltinDebugViewsModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Models\ChromaticAberrationModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Models\ColorGradingModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Models\DepthOfFieldModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Models\DitheringModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Models\EyeAdaptationModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Models\FogModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Models\GrainModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Models\MotionBlurModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Models\ScreenSpaceReflectionModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Models\UserLutModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Models\VignetteModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\PostProcessingBehaviour.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\PostProcessingComponent.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\PostProcessingContext.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\PostProcessingModel.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\PostProcessingProfile.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Utils\ColorGradingCurve.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Utils\GraphicsUtils.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Utils\MaterialFactory.cs" />
|
|
<Compile Include="Assets\PostProcessing\Runtime\Utils\RenderTextureFactory.cs" />
|
|
<Compile Include="Assets\PostProcessing\Utilities\CustomMotionTexture\ExampleWheelController.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\CGF.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\CGF2D.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Common\CGFCollection.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Common\CGFCollection2D.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Editor\CGF2D_Editor.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Editor\CGF_Editor.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Editor\CGF_Tool.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Effects\CGF_AlignToForce.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Effects\CGF_AlignToForce2D.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Effects\CGF_NoGravity.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Effects\CGF_NoGravity2D.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Mods\CGF_Pulse.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Mods\CGF_Pulse2D.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Mods\CGF_SizeByRaycast.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Mods\CGF_SizeByRaycast2D.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Triggers\CGF_EnableTrigger.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Triggers\CGF_EnableTrigger2D.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Triggers\CGF_HoverTrigger.cs" />
|
|
<Compile Include="Assets\CircularGravityForce\Triggers\CGF_HoverTrigger2D.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\BlendSystems\AdvancedBlendshapeBlendSystem.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\BlendSystems\BlendshapeBlendSystem.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\BlendSystems\BlendshapeManager.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\BlendSystems\BonesOnlyBlendSystem.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\BlendSystems\Editor\BlendshapeBlendSystemEditor.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\BlendSystems\SpriteBlendSystem.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\BlendSystems\SpriteManager.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\BlendSystems\TextureOffsetBlendSystem.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\BlendSystems\TextureOffsetManager.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\Blendable.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\BlendSystem.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\BlendSystemButton.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\BlendSystemUser.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\BoneShape.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\EmotionMarker.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\EmotionMixer.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\EmotionShape.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\GestureInstance.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\GestureMarker.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\LipSyncData.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\LipSyncExtensions.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\LipSyncPreset.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\LipSyncProject.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\PhonemeMarker.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\PhonemeSet.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\PhonemeShape.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\Shape.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\TemporaryLipSyncData.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Classes\TransformAnimationCurve.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Components\EyeController.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\LipSync Pro\Components\LipSync.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\Shared\Editor\ContinuationManager.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\Shared\Editor\ModalParent.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\Shared\Editor\ModalWindow.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\Shared\Editor\RDEditorShortcut.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\Shared\Editor\RDExtensionWindow.cs" />
|
|
<Compile Include="Assets\LipSync-Pro-main\Project\Assets\Rogo Digital\Shared\Editor\WizardWindow.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Asset Types\AnimationReferenceAsset.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Asset Types\AtlasAsset.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Asset Types\EventDataReferenceAsset.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Asset Types\RegionlessAttachmentLoader.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Asset Types\SkeletonDataAsset.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Components\BoneFollower.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Components\PointFollower.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Components\SkeletonAnimation.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Components\SkeletonAnimator.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Components\SkeletonRenderer.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\AnimationReferenceAssetEditor.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\AssetDatabaseAvailabilityDetector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\AtlasAssetInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\BoneFollowerInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\Menus.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\PointFollowerEditor.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\SkeletonAnimationInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\SkeletonAnimatorInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\SkeletonBaker.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\SkeletonBakingWindow.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\SkeletonDataAssetInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\SkeletonDebugWindow.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\SkeletonRendererInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\SpineAttributeDrawers.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\SpineEditorUtilities.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Editor\SpineInspectorUtility.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\ISkeletonAnimation.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Mesh Generation\DoubleBuffered.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Mesh Generation\SpineMesh.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Mesh Generation\Unused\ArraysMeshGenerator.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Mesh Generation\Unused\ArraysSimpleMeshGenerator.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Mesh Generation\Unused\ArraysSubmeshedMeshGenerator.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Mesh Generation\Unused\ArraysSubmeshSetMeshGenerator.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Mesh Generation\Unused\DoubleBufferedMesh.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Mesh Generation\Unused\ISimpleMeshGenerator.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Mesh Generation\Unused\ISubmeshedMeshGenerator.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\AttachmentTools\AttachmentTools.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\BoundingBoxFollower\BoundingBoxFollower.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\BoundingBoxFollower\Editor\BoundingBoxFollowerInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\CustomMaterials\Editor\SkeletonRendererCustomMaterialsInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\CustomMaterials\SkeletonRendererCustomMaterials.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Ghost\SkeletonGhost.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Ghost\SkeletonGhostRenderer.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Ragdoll\Editor\SkeletonRagdoll2DInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Ragdoll\Editor\SkeletonRagdollInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Ragdoll\SkeletonRagdoll.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Ragdoll\SkeletonRagdoll2D.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Shaders\Sprite\Editor\SpineSpriteShaderGUI.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\SkeletonGraphic\BoneFollowerGraphic.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\SkeletonGraphic\Editor\BoneFollowerGraphicInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\SkeletonGraphic\Editor\SkeletonGraphicInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\SkeletonGraphic\SkeletonGraphic.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\SkeletonGraphic\SkeletonGraphicMirror.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\SkeletonRenderSeparator\Editor\SkeletonPartsRendererInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\SkeletonRenderSeparator\Editor\SkeletonRenderSeparatorInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\SkeletonRenderSeparator\SkeletonPartsRenderer.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\SkeletonRenderSeparator\SkeletonRenderSeparator.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\SkeletonUtility Modules\SkeletonUtilityEyeConstraint.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\SkeletonUtility Modules\SkeletonUtilityGroundConstraint.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\SkeletonUtility Modules\SkeletonUtilityKinematicShadow.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\SlotBlendModes\Editor\SlotBlendModesEditor.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\SlotBlendModes\SlotBlendModes.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Timeline\PlayableHandle Component\SkeletonAnimationPlayableHandle.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Timeline\PlayableHandle Component\SpinePlayableHandleBase.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Timeline\SpineAnimationState\Editor\SpineAnimationStateDrawer.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Timeline\SpineAnimationState\SpineAnimationStateBehaviour.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Timeline\SpineAnimationState\SpineAnimationStateClip.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Timeline\SpineAnimationState\SpineAnimationStateMixerBehaviour.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Timeline\SpineAnimationState\SpineAnimationStateTrack.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Timeline\SpineSkeletonFlip\Editor\SpineSkeletonFlipDrawer.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Timeline\SpineSkeletonFlip\SpineSkeletonFlipBehaviour.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Timeline\SpineSkeletonFlip\SpineSkeletonFlipClip.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Timeline\SpineSkeletonFlip\SpineSkeletonFlipMixerBehaviour.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\Timeline\SpineSkeletonFlip\SpineSkeletonFlipTrack.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\TK2D\SpriteCollectionAttachmentLoader.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\YieldInstructions\WaitForSpineAnimationComplete.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\YieldInstructions\WaitForSpineEvent.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\Modules\YieldInstructions\WaitForSpineTrackEntryEnd.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\SkeletonExtensions.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\SkeletonUtility\Editor\SkeletonUtilityBoneInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\SkeletonUtility\Editor\SkeletonUtilityInspector.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\SkeletonUtility\SkeletonUtility.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\SkeletonUtility\SkeletonUtilityBone.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\SkeletonUtility\SkeletonUtilityConstraint.cs" />
|
|
<Compile Include="Assets\Spine\Assets\spine-unity\SpineAttributes.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Animation.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\AnimationState.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\AnimationStateData.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Atlas.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Attachments\AtlasAttachmentLoader.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Attachments\Attachment.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Attachments\AttachmentLoader.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Attachments\AttachmentType.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Attachments\BoundingBoxAttachment.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Attachments\ClippingAttachment.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Attachments\MeshAttachment.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Attachments\PathAttachment.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Attachments\PointAttachment.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Attachments\RegionAttachment.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Attachments\VertexAttachment.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\BlendMode.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Bone.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\BoneData.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Event.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\EventData.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\ExposedList.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\IConstraint.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\IkConstraint.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\IkConstraintData.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\IUpdatable.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Json.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\MathUtils.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\PathConstraint.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\PathConstraintData.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Skeleton.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\SkeletonBinary.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\SkeletonBounds.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\SkeletonClipping.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\SkeletonData.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\SkeletonJson.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Skin.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Slot.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\SlotData.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\TransformConstraint.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\TransformConstraintData.cs" />
|
|
<Compile Include="Assets\Spine\SpineCSharp\Triangulator.cs" />
|
|
<Compile Include="Assets\SEGI\Demo Scene\Scripts\FirstPersonFlyingController.cs" />
|
|
<Compile Include="Assets\SEGI\Demo Scene\Scripts\SEGIDemo.cs" />
|
|
<Compile Include="Assets\SEGI\Demo Scene\Scripts\SEGIThrowObject.cs" />
|
|
<Compile Include="Assets\SEGI\Demo Scene\Scripts\SEGIWaterDisplacement.cs" />
|
|
<Compile Include="Assets\SEGI\Editor\SEGICascadedEditor.cs" />
|
|
<Compile Include="Assets\SEGI\Editor\SEGIEditor.cs" />
|
|
<Compile Include="Assets\SEGI\SEGI.cs" />
|
|
<Compile Include="Assets\SEGI\SEGICascaded.cs" />
|
|
<Compile Include="Assets\SEGI\SEGICascadedPreset.cs" />
|
|
<Compile Include="Assets\SEGI\SEGIPreset.cs" />
|
|
<Compile Include="Assets\TrailEffect\Effects\Trails\Editor\PCTKEffectsIntroDialogue.cs" />
|
|
<Compile Include="Assets\TrailEffect\Effects\Trails\Editor\SmokePlumeEditor.cs" />
|
|
<Compile Include="Assets\TrailEffect\Effects\Trails\Editor\SmokeTrailEditor.cs" />
|
|
<Compile Include="Assets\TrailEffect\Effects\Trails\Editor\TrailEditor.cs" />
|
|
<Compile Include="Assets\TrailEffect\Effects\Trails\Editor\TrailEditor_Base.cs" />
|
|
<Compile Include="Assets\TrailEffect\Effects\Trails\Editor\TrailPreviewUtillity.cs" />
|
|
<Compile Include="Assets\TrailEffect\Effects\Trails\PCTrail.cs" />
|
|
<Compile Include="Assets\TrailEffect\Effects\Trails\PCTrailPoint.cs" />
|
|
<Compile Include="Assets\TrailEffect\Effects\Trails\PCTrailRendererData.cs" />
|
|
<Compile Include="Assets\TrailEffect\Effects\Trails\SmokePlume.cs" />
|
|
<Compile Include="Assets\TrailEffect\Effects\Trails\SmokeTrail.cs" />
|
|
<Compile Include="Assets\TrailEffect\Effects\Trails\SmokeTrailPoint.cs" />
|
|
<Compile Include="Assets\TrailEffect\Effects\Trails\SmoothTrail.cs" />
|
|
<Compile Include="Assets\TrailEffect\Effects\Trails\Trail.cs" />
|
|
<Compile Include="Assets\TrailEffect\Effects\Trails\TrailRenderer_Base.cs" />
|
|
<Compile Include="Assets\TrailEffect\Generic\Editor\IntroDialogue.cs" />
|
|
<Compile Include="Assets\TrailEffect\Generic\VersionInformation.cs" />
|
|
<Compile Include="Assets\TrailEffect\Utillities\CircularBuffer.cs" />
|
|
<Compile Include="Assets\TrailEffect\Utillities\Editor\RangePropertyDrawer.cs" />
|
|
<Compile Include="Assets\TrailEffect\Utillities\GizmosExtra.cs" />
|
|
<Compile Include="Assets\TrailEffect\Utillities\Range.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\FastAction.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\MaterialReferenceManager.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\PackageResourceImporterWindow.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TextContainer.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TextMeshPro.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TextMeshProUGUI.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMPro_EventManager.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMPro_ExtensionMethods.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMPro_FontUtilities.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMPro_MeshUtilities.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMPro_Private.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMPro_ShaderUtilities.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMPro_UGUI_Private.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_Asset.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_ColorGradient.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_Compatibility.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_CoroutineTween.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_DefaultControls.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_Dropdown.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_FontAsset.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_InputField.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_InputValidator.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_LineInfo.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_ListPool.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_MaterialManager.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_MeshInfo.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_ObjectPool.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_ScrollbarEventHandler.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_SelectionCaret.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_Settings.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_Sprite.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_SpriteAnimator.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_SpriteAsset.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_SpriteAssetImportFormats.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_Style.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_StyleSheet.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_SubMesh.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_SubMeshUI.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_Text.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_TextElement.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_TextInfo.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_TextUtilities.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_UpdateManager.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_UpdateRegistery.cs" />
|
|
<Compile Include="Assets\TextMesh Pro\Scripts\Runtime\TMP_XmlTagStack.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\BaseEffectEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\AnalogTVEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\BilateralGaussianBlurEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\BleachBypassEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\BlendEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\BrightnessContrastGammaEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\ChannelClamperEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\ChannelMixerEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\ChannelSwapperEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\ChromaticAberrationEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\ComicBookEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\ContrastGainEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\ContrastVignetteEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\Convolution3x3Editor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\CrossStitchEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\DirectionalBlurEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\DitheringEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\DoubleVisionEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\DynamicLookupEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\FastVignetteEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\FrostEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\GaussianBlurEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\GlitchEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\GradientRampDynamicEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\GradientRampEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\GrainyBlurEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\GrayscaleEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\HalftoneEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\HistogramEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\HueFocusEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\HueSaturationValueEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\KuwaharaEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\LedEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\LensDistortionBlurEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\LetterboxEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\LevelsEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\LoFiPaletteEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\LookupFilter3DEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\LookupFilterEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\NegativeEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\NoiseEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\PhotoFilterEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\PixelateEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\PixelMatrixEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\PosterizeEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\RadialBlurEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\RGBSplitEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\SCurveContrastEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\ShadowsMidtonesHighlightsEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\SharpenEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\SmartSaturationEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\StrokesEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\TechnicolorEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\ThresholdEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\TVVignetteEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\VibranceEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\VintageEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\VintageFastEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\WaveDistortionEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\WhiteBalanceEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Effects\WiggleEditor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\PropertyDrawer\MinDrawer.cs" />
|
|
<Compile Include="Assets\Colorful FX\Editor\Startup\ColorfulFX_StartupWindow.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Attributes\ColorUsageAttribute.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Attributes\HelpURLAttribute.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Attributes\MinAttribute.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\BaseEffect.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\CLib.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\AnalogTV.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\BilateralGaussianBlur.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\BleachBypass.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Blend.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\BrightnessContrastGamma.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\ChannelClamper.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\ChannelMixer.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\ChannelSwapper.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\ChromaticAberration.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\ComicBook.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\ContrastGain.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\ContrastVignette.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Convolution3x3.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\CrossStitch.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\DirectionalBlur.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Dithering.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\DoubleVision.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\DynamicLookup.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\FastVignette.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Frost.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\GaussianBlur.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Glitch.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\GradientRamp.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\GradientRampDynamic.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\GrainyBlur.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Grayscale.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Halftone.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Histogram.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\HueFocus.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\HueSaturationValue.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Kuwahara.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Led.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\LensDistortionBlur.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Letterbox.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Levels.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\LoFiPalette.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\LookupFilter.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\LookupFilter3D.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Negative.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Noise.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\PhotoFilter.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Pixelate.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\PixelMatrix.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Posterize.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\RadialBlur.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\RGBSplit.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\SCurveContrast.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\ShadowsMidtonesHighlights.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Sharpen.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\SmartSaturation.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Strokes.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Technicolor.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Threshold.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\TVVignette.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Vibrance.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Vintage.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\VintageFast.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\WaveDistortion.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\WhiteBalance.cs" />
|
|
<Compile Include="Assets\Colorful FX\Scripts\Effects\Wiggle.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animation\BlendAnimationEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animation\CrossFadeAnimationEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animation\PlayAnimationEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animation\ReloadLevelStart.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animation\RewindAnimationEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animation\SampleAnimationEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animation\StopAnimationEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\CrossFadeAnimatorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\LookAtTarget.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\MatchTargetEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\PlayAnimatorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\SetBoolAnimatorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\SetFloatAnimatorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\SetIKPositionAnimatorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\SetIKPositionWeightAnimatorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\SetIKRotationAnimatorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\SetIKRotationWeightAnimatorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\SetIntegerAnimatorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\SetLayerWeightAnimatorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\SetLookAtPositionAnimatorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\SetLookAtWeightAnimatorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\SetTargetAnimatorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Animator\SetTriggerAnimatorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\AudioSource\PauseAudioEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\AudioSource\PlayAudioEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\AudioSource\PlayOneShotAudioEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\AudioSource\StopAudioEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\GameObject\DisableBehaviour.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\GameObject\DisableGameObject.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\GameObject\EnableBehaviour.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\GameObject\EnableGameObject.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\GameObject\EnableGameObjectAction.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\GameObject\SendMessageGameObject.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Light\SetColorLight.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Light\SetIntensityLight.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Navigation\SetDestinationEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Particles\PauseParticleSystemEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Particles\PlayParticleSystemEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Particles\StopParticleSystemEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Rigidbody\ApplyForceEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Rigidbody\ApplyTorqueEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Rigidbody\RigidbodySleepEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Rigidbody\RigidbodyWakeUpEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Rigidbody\SetMassEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Rigidbody\ToggleGravityEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Transform\AttachChildrenEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Transform\DetachChildrenEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Transform\SetParent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Transform\SetPositionEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Transform\SetTransformEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\Transform\TransformLookAtAction.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\uGUI\CanvasCameraSwitchEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\uGUI\ColorChange.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\uGUI\ColorChangeSelectable.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\uGUI\SetIsInteractable.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\uGUI\TextDegenerationEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Actor Items\uGUI\TextGenerationEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Core\CinemaAudio.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Core\CinemaShot.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\AudioSource\PlayClipAtPointAudioEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Cutscene\PauseCutscene.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Cutscene\PlayCutscene.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Cutscene\StopCutscene.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Debug\DebugLogErrorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Debug\DebugLogMessageEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Debug\DebugLogWarningEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\GameObject\DisableGameObjectGlobal.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\GameObject\EnableGameObjectGlobal.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\GUITexture\FadeTexture.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Time\SetTimeScaleEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Time\TimeScaleCurveAction.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Transitions\ColorTransition.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Transitions\FadeFromBlack.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Transitions\FadeFromWhite.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Transitions\FadeToBlack.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Transitions\FadeToWhite.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Utility\LoadLevelEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Utility\MassDisabler.cs" />
|
|
<Compile Include="Assets\Cinema Director\Cutscene Items\Global Items\Utility\StoryboardEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Common\Reflection\ReflectionHelper.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CinemaDirectorProductInfo.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackControls\ActorCurveTrackControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackControls\ActorItemTrackControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackControls\AudioTrackControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackControls\DialogueTrackControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackControls\GenericTrackControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackControls\GlobalItemTrackControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackControls\MultiActorCurveTrackControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackControls\ShotTrackControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackGroupControls\ActorTrackGroupControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackGroupControls\CharacterTrackGroupControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackGroupControls\GenericTrackGroupControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackGroupControls\MultiActorTrackGroupControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackItemControls\CinemaActionControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackItemControls\CinemaActorActionControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackItemControls\CinemaActorCurveControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackItemControls\CinemaAudioControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackItemControls\CinemaCurveControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackItemControls\CinemaGlobalActionControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackItemControls\CinemaItemControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackItemControls\CinemaMultiActorCurveControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Controls\TrackItemControls\CinemaShotControl.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\CutsceneInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\CutsceneItemInspectors\ActorClipCurveInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\CutsceneItemInspectors\DisableBehaviourInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\CutsceneItemInspectors\EnableBehaviourInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\CutsceneItemInspectors\LoadLevelEventInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\CutsceneItemInspectors\MemberClipCurveInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\CutsceneItemInspectors\MultiActorClipCurveInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\CutsceneItemInspectors\SendMessageGameObjectInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\CutsceneTriggerInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\GroupInspectors\ActorTrackGroupInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\GroupInspectors\CharacterTrackGroupInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\GroupInspectors\DirectorGroupInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\GroupInspectors\MultiActorTrackGroupInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\TrackInspectors\ActorItemTrackInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\TrackInspectors\AudioTrackInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\TrackInspectors\CurveTrackInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\TrackInspectors\DialogueTrackInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\TrackInspectors\GlobalItemTrackInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\TrackInspectors\MultiCurveTrackInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\TrackInspectors\ShotTrackInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CustomInspectors\TrackItemInspectors\CinemaAudioInspector.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\CutsceneCreatorWindow.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\DirectorHelpWindow.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\DirectorSettingsWindow.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\DirectorWindow.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Utility\CutsceneControlHelper.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Utility\CutsceneItemFactory.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Editor\Utility\DirectorHelper.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\Cutscene.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\Enums\CutsceneItemGenre.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\Enums\PlaybackMode.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\Enums\PropertyTypeInfo.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\Enums\RevertMode.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\Enums\TimelineTrackGenre.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\Helpers\AnimationCurveHelper.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\Helpers\CutsceneQueue.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\Helpers\CutsceneTrigger.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\Helpers\DirectorRuntimeHelper.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\Helpers\IBakeable.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\Helpers\IOptimizable.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\Helpers\IRevertable.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\Helpers\RevertInfo.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\Helpers\ScreenshotCapture.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineItems\Base\CinemaClipCurve.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineItems\Base\CinemaTween.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineItems\Base\CutsceneItemAttribute.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineItems\Base\MemberClipCurveData.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineItems\Base\TimelineAction.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineItems\Base\TimelineActionFixed.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineItems\Base\TimelineItem.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineItems\CinemaActorAction.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineItems\CinemaActorClipCurve.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineItems\CinemaActorEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineItems\CinemaGlobalAction.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineItems\CinemaGlobalEvent.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineItems\CinemaMultiActorCurveClip.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineTracks\ActorItemTrack.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineTracks\AudioTrack.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineTracks\Base\IActorTrack.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineTracks\Base\IMultiActorTrack.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineTracks\Base\TimelineTrack.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineTracks\Base\TimelineTrackAttribute.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineTracks\CurveTrack.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineTracks\DialogueTrack.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineTracks\GlobalItemTrack.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineTracks\MecanimTrack.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineTracks\MultiCurveTrack.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineTracks\ShotTrack.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TimelineTracks\TransformTrack.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TrackGroups\ActorTrackGroup.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TrackGroups\Base\TrackGroup.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TrackGroups\Base\TrackGroupAttribute.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TrackGroups\CharacterTrackGroup.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TrackGroups\DirectorGroup.cs" />
|
|
<Compile Include="Assets\Cinema Director\System\Runtime\TrackGroups\MultiActorTrackGroup.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Follow\PlaygroundFollow.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Follow\Scripts\Editor\PlaygroundFollowInspector.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Recorder\PlaygroundMultiRecorder.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Recorder\PlaygroundRecorder.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Recorder\Scripts\Editor\PlaygroundRecorderInspector.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Recorder\Scripts\PlaygroundCompression.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Recorder\Scripts\PlaygroundRecorderData.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Recorder\Scripts\RecordedFrame.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Recorder\Scripts\SerializedFrame.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Recorder\Scripts\SerializedParticle.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Splines\Editor\PlaygroundSplineInspector.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Splines\PlaygroundSpline.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Splines\PlaygroundSplineMesh.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Trails\Playground Trail Assets\Scripts\Editor\PlaygroundTrailsInspector.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Trails\Playground Trail Assets\Scripts\ParticlePlaygroundTrail.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Trails\Playground Trail Assets\Scripts\ParticlePlaygroundTrailPoint.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Trails\Playground Trail Assets\Scripts\PlaygroundTrailParent.cs" />
|
|
<Compile Include="Assets\Particle Playground\Extensions\Playground Trails\PlaygroundTrails.cs" />
|
|
<Compile Include="Assets\Particle Playground\Playground Assets\Scripts\PlaygroundFlickeringPointLight.cs" />
|
|
<Compile Include="Assets\Particle Playground\Playground Assets\Scripts\PlaygroundSineOverflow.cs" />
|
|
<Compile Include="Assets\Particle Playground\Playground Assets\Scripts\PlaygroundSineRotation.cs" />
|
|
<Compile Include="Assets\Particle Playground\Playground Assets\Scripts\PlaygroundSwarmPositioning.cs" />
|
|
<Compile Include="Assets\Particle Playground\Scripts\Editor\PlaygroundBrushPresetInspectorC.cs" />
|
|
<Compile Include="Assets\Particle Playground\Scripts\Editor\PlaygroundCreateBrushWindowC.cs" />
|
|
<Compile Include="Assets\Particle Playground\Scripts\Editor\PlaygroundCreatePresetWindowC.cs" />
|
|
<Compile Include="Assets\Particle Playground\Scripts\Editor\PlaygroundInspectorC.cs" />
|
|
<Compile Include="Assets\Particle Playground\Scripts\Editor\PlaygroundInstallLanguageWindowC.cs" />
|
|
<Compile Include="Assets\Particle Playground\Scripts\Editor\PlaygroundLanguageC.cs" />
|
|
<Compile Include="Assets\Particle Playground\Scripts\Editor\PlaygroundParticleSystemInspectorC.cs" />
|
|
<Compile Include="Assets\Particle Playground\Scripts\Editor\PlaygroundParticleWindowC.cs" />
|
|
<Compile Include="Assets\Particle Playground\Scripts\Editor\PlaygroundSettingsC.cs" />
|
|
<Compile Include="Assets\Particle Playground\Scripts\PlaygroundC.cs" />
|
|
<Compile Include="Assets\Particle Playground\Scripts\PlaygroundParticlesC.cs" />
|
|
<Compile Include="Assets\Particle Playground\Scripts\Presets\PlaygroundBrushPresetC.cs" />
|
|
<Compile Include="Assets\Particle Playground\Scripts\Presets\PlaygroundPresetCircleShotC.cs" />
|
|
<Compile Include="Assets\Particle Playground\Scripts\Presets\PlaygroundPresetLaserC.cs" />
|
|
<Compile Include="Assets\Highlighting System\Scripts\Highlighter.cs" />
|
|
<Compile Include="Assets\Highlighting System\Scripts\HighlightingRenderer.cs" />
|
|
<Compile Include="Assets\Highlighting System\Scripts\Internal\HighlighterInternal.cs" />
|
|
<Compile Include="Assets\Highlighting System\Scripts\Internal\HighlighterManager.cs" />
|
|
<Compile Include="Assets\Highlighting System\Scripts\Internal\HighlightingBase.cs" />
|
|
<Compile Include="Assets\Highlighting System\Scripts\Internal\RendererCache.cs" />
|
|
<Compile Include="Assets\Highlighting System\Scripts\Internal\ShaderPropertyID.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Examples\ControlMapperDemo\Scripts\ControlMapperDemoMessage.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\ButtonInfo.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\CalibrationWindow.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\CanvasScalerExt.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\CanvasScalerFitter.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\ControlMapper.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\ControlMapper_Classes.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\ControlMapper_Enums.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\ControlMapper_InputGrid.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\ControlMapper_WindowManager.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\CustomButton.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\CustomSlider.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\CustomToggle.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\Editor\ControlMapperInspector.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\Editor\CustomButtonInspector.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\Editor\CustomSliderInspector.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\Editor\CustomToggleInspector.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\ICustomSelectable.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\InputBehaviorWindow.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\InputFieldInfo.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\InputRow.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\LanguageData.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\ScrollbarVisibilityHelper.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\ScrollRectSelectableChild.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\ThemedElement.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\ThemeSettings.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\ToggleInfo.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\UIControl.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\UIControlSet.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\UIElementInfo.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\UIGroup.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\UIImageHelper.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\UISelectionUtility.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\UISliderControl.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\UITools.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\ControlMapper\Scripts\Window.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\TouchControls\Examples\TouchControls1\Scripts\TouchControls1_ManipulateCube.cs" />
|
|
<Compile Include="Assets\Control Mapper\Extras\TouchControls\Scripts\Editor\MenuCommands.cs" />
|
|
<Compile Include="Assets\Control Mapper\Integration\UnityUI\RewiredStandaloneInputModule.cs" />
|
|
<Compile Include="Assets\Control Mapper\Internal\Scripts\DataStorage\UserDataStore_PlayerPrefs.cs" />
|
|
<Compile Include="Assets\Control Mapper\Internal\Scripts\Editor\CustomInspectors\ControllerDataFilesInspector.cs" />
|
|
<Compile Include="Assets\Control Mapper\Internal\Scripts\Editor\CustomInspectors\CustomInspector_External.cs" />
|
|
<Compile Include="Assets\Control Mapper\Internal\Scripts\Editor\CustomInspectors\HardwareJoystickMapInspector.cs" />
|
|
<Compile Include="Assets\Control Mapper\Internal\Scripts\Editor\CustomInspectors\HardwareJoystickTemplateMapInspector.cs" />
|
|
<Compile Include="Assets\Control Mapper\Internal\Scripts\Editor\CustomInspectors\InputManagerInspector.cs" />
|
|
<Compile Include="Assets\Control Mapper\Internal\Scripts\Editor\CustomInspectors\UserDataStore_PlayerPrefsInspector.cs" />
|
|
<Compile Include="Assets\Control Mapper\Internal\Scripts\Editor\UnityEditorBridge.cs" />
|
|
<Compile Include="Assets\Control Mapper\Internal\Scripts\InputManager.cs" />
|
|
<Compile Include="Assets\Control Mapper\Internal\Scripts\Misc\ExternalTools.cs" />
|
|
<Compile Include="Assets\Control Mapper\Internal\Scripts\Platforms\Ouya\OuyaInputSource.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\AmbientOcclusion\AmbientOcclusion.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\AmbientOcclusion\Editor\AmbientOcclusionEditor.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\AmbientOcclusion\Helpers\PropertyObserver.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\AmbientOcclusion\Helpers\Settings.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\Bloom\Bloom.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\Bloom\Editor\BloomEditor.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\BloomBeta\Editor\BokehTextureGenerator.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\BloomBeta\Editor\UltimateBloomEditor.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\BloomBeta\Scripts\BokehRenderer.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\BloomBeta\Scripts\DeluxeFilmicCurve.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\BloomBeta\Scripts\UBHelper.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\BloomBeta\Scripts\UltimateBloom.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\BloomBeta\UltimateBloomPathLocator.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\Common\Editor\EditorGUIHelper.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\Common\Editor\FieldFinder.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\Common\Editor\MinDrawer.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\Common\ImageEffectHelper.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\Common\MinAttribute.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\Common\RenderTextureUtility.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\DepthOfField\DepthOfField.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\DepthOfField\Editor\DepthOfFieldEditor.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\LensAberrations\Editor\LensAberrationsEditor.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\LensAberrations\LensAberrations.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\MotionBlur\Plugins\AmplifyMotionBase.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\MotionBlur\Plugins\AmplifyMotionCamera.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\MotionBlur\Plugins\AmplifyMotionEffect.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\MotionBlur\Plugins\AmplifyMotionObject.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\MotionBlur\Plugins\AmplifyMotionObjectBase.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\MotionBlur\Plugins\AmplifyMotionPostProcess.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\MotionBlur\Plugins\ClothState.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\MotionBlur\Plugins\Editor\About.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\MotionBlur\Plugins\Editor\AmplifyMotionObjectEditor.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\MotionBlur\Plugins\Editor\AmplifyMotionObjectEditorBase.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\MotionBlur\Plugins\ParticleState.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\MotionBlur\Plugins\Runtime\VersionInfo.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\MotionBlur\Plugins\SkinnedState.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\MotionBlur\Plugins\SolidState.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\MotionBlur\Plugins\WorkerThreadPool.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\ScreenSpaceReflection\Editor\ScreenSpaceReflectionEditor.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\ScreenSpaceReflection\ScreenSpaceReflection.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\TonemappingColorGrading\Editor\TonemappingColorGradingEditor.cs" />
|
|
<Compile Include="Assets\Cinematic Effects\TonemappingColorGrading\TonemappingColorGrading.cs" />
|
|
<Compile Include="Assets\QuickRopes 2\CoreScripts\Editor\QuickRope2ClothEditor.cs" />
|
|
<Compile Include="Assets\QuickRopes 2\CoreScripts\Editor\QuickRope2Editor.cs" />
|
|
<Compile Include="Assets\QuickRopes 2\CoreScripts\Editor\QuickRope2Menu.cs" />
|
|
<Compile Include="Assets\QuickRopes 2\CoreScripts\Editor\QuickRope2MeshEditor.cs" />
|
|
<Compile Include="Assets\QuickRopes 2\CoreScripts\Editor\QuickRope2PrefabEditor.cs" />
|
|
<Compile Include="Assets\QuickRopes 2\CoreScripts\QuickRope2.cs" />
|
|
<Compile Include="Assets\QuickRopes 2\CoreScripts\QuickRope2Cloth.cs" />
|
|
<Compile Include="Assets\QuickRopes 2\CoreScripts\QuickRope2Helper.cs" />
|
|
<Compile Include="Assets\QuickRopes 2\CoreScripts\QuickRope2Line.cs" />
|
|
<Compile Include="Assets\QuickRopes 2\CoreScripts\QuickRope2Mesh.cs" />
|
|
<Compile Include="Assets\QuickRopes 2\CoreScripts\QuickRope2Prefab.cs" />
|
|
<Compile Include="Assets\QuickRopes 2\CoreScripts\RopeTubeRenderer.cs" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include=".gitattributes" />
|
|
<None Include=".gitignore" />
|
|
<None Include="Assets\**" Exclude="Assets\**\*.cs" />
|
|
<None Include="packages.config" />
|
|
<None Include="README.md" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Content Include="BGM & Gameplay video.txt" />
|
|
<Content Include="packages\UnityEditor.dll" />
|
|
<Content Include="test user credentials %28not available%29.txt" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Folder Include="Assets\Cinema Director\Documentation\" />
|
|
<Folder Include="Assets\Cinema Director\Example Cutscene Items\" />
|
|
<Folder Include="Assets\Cinema Director\Example Scenes\Animations\Blink\" />
|
|
<Folder Include="Assets\Cinema Director\Example Scenes\Animations\Robot Talk\RobotTalkv2\Materials\" />
|
|
<Folder Include="Assets\Cinema Director\Example Scenes\Director Basics\Animations\Blink\" />
|
|
<Folder Include="Assets\Cinema Director\Example Scenes\Director Basics\Animations\Robot Talk\RobotTalkv2\Materials\" />
|
|
<Folder Include="Assets\Cinema Director\Example Scenes\Director Basics\Models\3DText\" />
|
|
<Folder Include="Assets\Cinema Director\Example Scenes\Director Basics\Models\Robot Kyle\Materials\" />
|
|
<Folder Include="Assets\Cinema Director\Example Scenes\Director Basics\Models\Robot Kyle\Textures\" />
|
|
<Folder Include="Assets\Cinema Director\Example Scenes\Director Basics\Shaders\" />
|
|
<Folder Include="Assets\Cinema Director\Example Scenes\Materials\" />
|
|
<Folder Include="Assets\Cinema Director\Example Scenes\Models\3DText\" />
|
|
<Folder Include="Assets\Cinema Director\Example Scenes\Models\Robot Kyle\Textures\" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Reference Include="AmplifyBloom, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>packages\AmplifyBloom.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Assembly-Boo">
|
|
<HintPath>packages\Assembly-Boo.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Boo.Lang">
|
|
<HintPath>packages\Boo.Lang.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Mono.Posix">
|
|
<HintPath>packages\Mono.Posix.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Mono.Security">
|
|
<HintPath>packages\Mono.Security.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="MoodkieSecurity">
|
|
<HintPath>packages\MoodkieSecurity.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
|
<HintPath>packages\Newtonsoft.Json.13.0.3\lib\net20\Newtonsoft.Json.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Photon3Unity3D, Version=4.1.1.6, Culture=neutral, processorArchitecture=MSIL">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>Assets\Plugins\Photon3Unity3D.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="PKFx-Editor">
|
|
<HintPath>Assets\PopcornFX\Scripts\Editor\PKFx-Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="PKFx-Helper">
|
|
<HintPath>Assets\PopcornFX\Scripts\PKFx-Helper.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="PKFx-Runtime">
|
|
<HintPath>Assets\PopcornFX\Scripts\PKFx-Runtime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="PKFxManager">
|
|
<HintPath>Assets\PopcornFX\Scripts\PKFxManager.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Rewired_Editor">
|
|
<HintPath>Assets\Control Mapper\Internal\Libraries\Editor\Rewired_Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.configuration" />
|
|
<Reference Include="System.Core">
|
|
<HintPath>packages\System.Core.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security" />
|
|
<Reference Include="System.XML" />
|
|
<Reference Include="UnityEditor.UI">
|
|
<HintPath>packages\UnityEditor.UI.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>packages\UnityEngine.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.Networking" Version="1.0.0.0">
|
|
<HintPath>packages\UnityEngine.Networking.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.PlaymodeTestsRunner">
|
|
<HintPath>packages\UnityEngine.PlaymodeTestsRunner.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UI" Version="1.0.0.0">
|
|
<HintPath>packages\UnityEngine.UI.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="PlayMaker" Version="1.6.0.0">
|
|
<HintPath>packages\PlayMaker.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Rewired_Core" Version="1.0.0.0">
|
|
<HintPath>packages\Rewired_Core.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="ES2">
|
|
<HintPath>packages\ES2.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor">
|
|
<HintPath>packages\UnityEditor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="BehaviorDesignerRuntime">
|
|
<HintPath>packages\BehaviorDesignerRuntime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityScript.Lang">
|
|
<HintPath>packages\UnityScript.Lang.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="XInputDotNetPure">
|
|
<HintPath>packages\XInputDotNetPure.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
</Project>
|