FiE-Game/Assets/Scripts/Fie/Ponies/RainbowDash/FieEmitObjectRainbowDashOmniSmashActivationEffect.cs
2023-09-21 11:34:11 +01:00

19 lines
380 B
C#

using Fie.Object;
namespace Fie.Ponies.RainbowDash
{
[FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashOmniSmashActivationEffect")]
public class FieEmitObjectRainbowDashOmniSmashActivationEffect : FieEmittableObjectBase
{
private const float duration = 4f;
public override void awakeEmitObject()
{
destoryEmitObject(4f);
}
private void Update()
{
}
}
}