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43 lines
No EOL
1.2 KiB
C#
43 lines
No EOL
1.2 KiB
C#
using UnityEngine;
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namespace CinemaDirector
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{
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/// <summary>
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/// Event to set the rigidbody of a given actor into sleep mode.
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/// </summary>
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[CutsceneItemAttribute("Physics", "Sleep", CutsceneItemGenre.ActorItem)]
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public class RigidbodySleepEvent : CinemaActorEvent
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{
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/// <summary>
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/// Trigger this event and set the rigidbody of the actor to sleep.
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/// </summary>
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/// <param name="actor">The actor to put to sleep.</param>
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public override void Trigger(GameObject actor)
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{
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if (actor != null)
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{
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Rigidbody rb = actor.GetComponent<Rigidbody>();
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if (rb != null)
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{
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rb.Sleep();
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}
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}
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}
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/// <summary>
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/// Trigger this event and wake up the rigidbody component of the given actor.
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/// </summary>
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/// <param name="actor">The actor to wake up.</param>
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public override void Reverse(GameObject actor)
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{
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if (actor != null)
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{
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Rigidbody rb = actor.GetComponent<Rigidbody>();
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if (rb != null)
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{
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rb.WakeUp();
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}
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}
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}
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}
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} |