FiE-Game/Assets/Cinema Director/Cutscene Items/Actor Items/Rigidbody/RigidbodySleepEvent.cs
2023-07-27 00:47:00 +05:00

43 lines
No EOL
1.2 KiB
C#

using UnityEngine;
namespace CinemaDirector
{
/// <summary>
/// Event to set the rigidbody of a given actor into sleep mode.
/// </summary>
[CutsceneItemAttribute("Physics", "Sleep", CutsceneItemGenre.ActorItem)]
public class RigidbodySleepEvent : CinemaActorEvent
{
/// <summary>
/// Trigger this event and set the rigidbody of the actor to sleep.
/// </summary>
/// <param name="actor">The actor to put to sleep.</param>
public override void Trigger(GameObject actor)
{
if (actor != null)
{
Rigidbody rb = actor.GetComponent<Rigidbody>();
if (rb != null)
{
rb.Sleep();
}
}
}
/// <summary>
/// Trigger this event and wake up the rigidbody component of the given actor.
/// </summary>
/// <param name="actor">The actor to wake up.</param>
public override void Reverse(GameObject actor)
{
if (actor != null)
{
Rigidbody rb = actor.GetComponent<Rigidbody>();
if (rb != null)
{
rb.WakeUp();
}
}
}
}
}