mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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33 lines
706 B
C#
33 lines
706 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Utility
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{
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[RequireComponent(typeof(AudioSource))]
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public class FieUtilRandomAudioPlayer : MonoBehaviour
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{
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[SerializeField]
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private List<AudioClip> _audioClips = new List<AudioClip>();
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private Lottery<AudioClip> _lotter = new Lottery<AudioClip>();
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private AudioSource _audioSource;
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private void Awake()
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{
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_audioSource = GetComponent<AudioSource>();
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if (_audioClips != null && _audioClips.Count > 0)
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{
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_lotter.InitializeFromListData(_audioClips);
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}
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}
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private void OnEnable()
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{
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if (_lotter.IsExecutable() && !(_audioSource == null))
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{
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_audioSource.PlayOneShot(_lotter.Lot());
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}
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}
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}
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}
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