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16 lines
319 B
C#
16 lines
319 B
C#
using UnityEngine;
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namespace Fie.Utility
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{
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public class FiePostProcessSegiDisabler : FiePostProcessContainer
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{
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public override void PostHook(GameObject targetObject)
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{
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SEGI component = targetObject.transform.GetComponent<SEGI>();
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if (!(component == null))
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{
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component.enabled = false;
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}
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}
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}
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}
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