FiE-Game/Assets/Scripts/Fie/Ponies/FieStateMachinePoniesRift.cs
2023-07-25 00:52:50 +05:00

126 lines
2.7 KiB
C#

using Fie.Object;
using Spine;
using System;
using System.Collections.Generic;
using UnityEngine;
using Event = Spine.Event;
namespace Fie.Ponies
{
public class FieStateMachinePoniesRift : FieStateMachineGameCharacterBase
{
private enum StaggerState
{
STATE_PREPARE,
STATE_STAGGER,
STATE_STAGGER_END
}
private StaggerState _staggerState;
private bool _isEnd;
private Type _nextState = typeof(FieStateMachineCommonIdle);
private float _riftForceRate = 1f;
private bool _resetMoveForce;
public void SetRiftForceRate(float forceRate)
{
_riftForceRate = forceRate;
}
public void ResetMoveForce(bool resetMoveForce)
{
_resetMoveForce = resetMoveForce;
}
public override void updateState<T>(ref T gameCharacter)
{
if (gameCharacter is FiePonies)
{
FiePonies fiePonies = gameCharacter as FiePonies;
switch (_staggerState)
{
case StaggerState.STATE_PREPARE:
_staggerState = StaggerState.STATE_STAGGER;
break;
case StaggerState.STATE_STAGGER:
{
int num = 6;
_nextState = typeof(FieStateMachinePoniesStaggerFall);
fiePonies.isEnableGravity = false;
fiePonies.isEnableGravity = true;
gameCharacter.setGravityRate(0.2f);
if (_resetMoveForce)
{
fiePonies.resetMoveForce();
}
fiePonies.setMoveForce(Vector3.up * 8f * _riftForceRate, 1f, useRound: false);
num = 7;
TrackEntry trackEntry = fiePonies.animationManager.SetAnimation(num, isLoop: false, isForceSet: true);
trackEntry.mixDuration = 0f;
if (trackEntry != null)
{
trackEntry.Event += delegate(TrackEntry state, Event trackIndex)
{
if (trackIndex.Data.Name == "finished")
{
_isEnd = true;
}
};
trackEntry.Complete += delegate
{
_isEnd = true;
};
}
else
{
_isEnd = true;
}
_staggerState = StaggerState.STATE_STAGGER_END;
break;
}
}
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
FiePonies fiePonies = gameCharacter as FiePonies;
if (!(fiePonies == null))
{
fiePonies.isEnableAutoFlip = false;
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
FiePonies fiePonies = gameCharacter as FiePonies;
if (!(fiePonies == null))
{
fiePonies.setGravityRate(1f);
fiePonies.isEnableAutoFlip = true;
fiePonies.isEnableGravity = true;
}
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override List<Type> getAllowedStateList()
{
List<Type> list = new List<Type>();
list.Add(typeof(FieStateMachinePoniesStagger));
return list;
}
}
}