mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 07:18:00 +01:00
129 lines
3.9 KiB
C#
129 lines
3.9 KiB
C#
using Fie.Manager;
|
|
using Fie.Object;
|
|
using GameDataEditor;
|
|
using Spine;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Fie.Ponies
|
|
{
|
|
public class FieStateMachinePoniesDead : FieStateMachineGameCharacterBase
|
|
{
|
|
private enum ArrivalfState
|
|
{
|
|
STATE_START,
|
|
STATE_DEAD_PREPARE,
|
|
STATE_DEAD
|
|
}
|
|
|
|
private const float STAGGER_MOVE_FORCE = 8f;
|
|
|
|
private const float ARRIVAL_INVISIBLE_DURATION = 1.9f;
|
|
|
|
private ArrivalfState _arrivalState;
|
|
|
|
private bool _isEnd;
|
|
|
|
private Type _nextState;
|
|
|
|
public override void updateState<T>(ref T gameCharacter)
|
|
{
|
|
if (gameCharacter is FiePonies)
|
|
{
|
|
FiePonies ponies = gameCharacter as FiePonies;
|
|
switch (_arrivalState)
|
|
{
|
|
case ArrivalfState.STATE_START:
|
|
if (ponies.groundState != 0)
|
|
{
|
|
ponies.isEnableGravity = false;
|
|
ponies.isEnableGravity = true;
|
|
gameCharacter.setGravityRate(0.2f);
|
|
Vector3 vector = Vector3.Normalize(ponies.centerTransform.position - ponies.latestDamageWorldPoint);
|
|
vector.y *= 0.1f;
|
|
vector.z = 0f;
|
|
vector.Normalize();
|
|
ponies.setFlipByVector(vector * -1f);
|
|
ponies.setMoveForce((Vector3.up + vector).normalized * 8f, 1f, useRound: false);
|
|
ponies.emotionController.SetDefaultEmoteAnimationID(18);
|
|
TrackEntry trackEntry = ponies.animationManager.SetAnimation(8, isLoop: false, isForceSet: true);
|
|
trackEntry.mixDuration = 0f;
|
|
_arrivalState = ArrivalfState.STATE_DEAD_PREPARE;
|
|
}
|
|
else
|
|
{
|
|
TrackEntry trackEntry2 = ponies.animationManager.SetAnimation(18, isLoop: false, isForceSet: true);
|
|
if (trackEntry2 == null)
|
|
{
|
|
_nextState = typeof(FieStateMachineCommonIdle);
|
|
_isEnd = true;
|
|
}
|
|
trackEntry2.End += delegate
|
|
{
|
|
ponies.animationManager.SetAnimation(11, isLoop: false, isForceSet: true);
|
|
ponies.isSpeakable = false;
|
|
ponies.damageSystem.revivable = true;
|
|
};
|
|
ponies.SetDialog(FieMasterData<GDEWordScriptTriggerTypeData>.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_DEFEATED));
|
|
ponies.emotionController.SetDefaultEmoteAnimationID(18);
|
|
if (gameCharacter.GetInstanceID() != FieManagerBehaviour<FieUserManager>.I.gameOwnerCharacter.GetInstanceID())
|
|
{
|
|
FieManagerBehaviour<FieActivityManager>.I.RequestActivity(FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_ANYONE_DEFEATED), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_ANYONE_DEFEATED));
|
|
}
|
|
else
|
|
{
|
|
FieManagerBehaviour<FieActivityManager>.I.RequestActivity(FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_MYSELF_DEFEATED), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_MYSELF_DEFEATED));
|
|
}
|
|
_arrivalState = ArrivalfState.STATE_DEAD;
|
|
}
|
|
break;
|
|
case ArrivalfState.STATE_DEAD_PREPARE:
|
|
if (ponies.groundState == FieObjectGroundState.Grounding)
|
|
{
|
|
_arrivalState = ArrivalfState.STATE_START;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void initialize(FieGameCharacter gameCharacter)
|
|
{
|
|
FiePonies fiePonies = gameCharacter as FiePonies;
|
|
if (!(fiePonies == null))
|
|
{
|
|
fiePonies.isEnableAutoFlip = false;
|
|
fiePonies.isEnableCollider = false;
|
|
fiePonies.isEnableHeadTracking = false;
|
|
fiePonies.UnbindFromDetecter();
|
|
}
|
|
}
|
|
|
|
public override void terminate(FieGameCharacter gameCharacter)
|
|
{
|
|
FiePonies fiePonies = gameCharacter as FiePonies;
|
|
if (!(fiePonies == null))
|
|
{
|
|
fiePonies.isSpeakable = true;
|
|
}
|
|
}
|
|
|
|
public override bool isEnd()
|
|
{
|
|
return _isEnd;
|
|
}
|
|
|
|
public override Type getNextState()
|
|
{
|
|
return _nextState;
|
|
}
|
|
|
|
public override List<Type> getAllowedStateList()
|
|
{
|
|
List<Type> list = new List<Type>();
|
|
list.Add(typeof(FieStateMachinePoniesArrival));
|
|
return list;
|
|
}
|
|
}
|
|
}
|