FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RisingSun/FieStateMachineRisingSunTeleportation.cs

142 lines
4.4 KiB
C#

using Fie.Manager;
using Fie.Object;
using Fie.Utility;
using GameDataEditor;
using System;
using UnityEngine;
namespace Fie.Ponies.RisingSun
{
public class FieStateMachineRisingSunTeleportation : FieStateMachineRisingSunInterface
{
private enum TeleportationState
{
TELEPORTATION_START,
TELEPORTATION_STANDBY,
TELEPORTATION,
TELEPORTATION_END
}
private const float TELEPORT_DEFAULT_SHILED_COST = 0.1f;
private const float TELEPORT_DELAY = 0.2f;
private const float TELEPORT_DURATION = 0.3f;
private const float TELEPORT_DISTANCE = 1.5f;
private TeleportationState _teleportationState;
private bool _isEnd;
private Type _nextState;
private Vector3 _teleportNormalVec = Vector3.zero;
private Vector3 _teleportTargetPos = Vector3.zero;
private FieObjectGroundState _startGroundState;
private Tweener<TweenTypesInOutSine> _teleportTweener = new Tweener<TweenTypesInOutSine>();
public override void updateState<T>(ref T gameCharacter)
{
if (gameCharacter is FieRisingSun)
{
FieRisingSun fieRisingSun = gameCharacter as FieRisingSun;
switch (_teleportationState)
{
case TeleportationState.TELEPORTATION_START:
{
_teleportNormalVec = fieRisingSun.externalInputVector.normalized;
_teleportNormalVec.y *= 0.5f;
if (fieRisingSun.groundState == FieObjectGroundState.Grounding && _teleportNormalVec.y <= 0f)
{
_teleportNormalVec.y = 0f;
_teleportNormalVec.Normalize();
}
if (_teleportNormalVec == Vector3.zero)
{
if (fieRisingSun.flipState == FieObjectFlipState.Left)
{
_teleportNormalVec = Vector3.left;
}
else
{
_teleportNormalVec = Vector3.right;
}
}
_teleportTargetPos = fieRisingSun.position + _teleportNormalVec * 1.5f;
int layerMask = 262656;
if (Physics.Raycast(fieRisingSun.position, _teleportNormalVec, out RaycastHit hitInfo, 1.5f, layerMask))
{
_teleportTargetPos = hitInfo.point;
}
fieRisingSun.SetDialog(FieMasterData<GDEWordScriptTriggerTypeData>.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_EVADED), 25);
FieManagerBehaviour<FieActivityManager>.I.RequestLobbyOnlyActivity(gameCharacter, FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_RISING_SUN_EVADE), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_RISING_SUN_EVADE));
fieRisingSun.isEnableCollider = false;
_teleportTweener.InitTweener(0.3f, fieRisingSun.position, _teleportTargetPos);
_startGroundState = fieRisingSun.groundState;
_teleportationState = TeleportationState.TELEPORTATION;
break;
}
case TeleportationState.TELEPORTATION:
{
Vector3 lhs = fieRisingSun.position = _teleportTweener.UpdateParameterVec3(Time.deltaTime);
fieRisingSun.setFlipByVector(fieRisingSun.externalInputVector.normalized);
if (lhs == _teleportTargetPos)
{
fieRisingSun.damageSystem.calcShieldDirect((0f - fieRisingSun.healthStats.maxShield) * 0.1f);
fieRisingSun.damageSystem.setRegenerateDelay(fieRisingSun.healthStats.regenerateDelay * 0.75f, roundToBigger: true);
fieRisingSun.isEnableCollider = true;
_teleportationState = TeleportationState.TELEPORTATION_END;
_isEnd = true;
if (fieRisingSun.groundState == FieObjectGroundState.Grounding)
{
if (_startGroundState == FieObjectGroundState.Flying)
{
fieRisingSun.animationManager.SetAnimation(4);
}
_nextState = typeof(FieStateMachineCommonIdle);
}
else
{
_nextState = typeof(FieStateMachineRisingSunTeleportationEndAir);
}
}
break;
}
}
fieRisingSun.physicalForce.SetPhysicalForce(gameCharacter.getNowMoveForce() * -1f, 500f);
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
gameCharacter.transform.localRotation = Quaternion.identity;
gameCharacter.isEnableGravity = false;
}
public override void terminate(FieGameCharacter gameCharacter)
{
gameCharacter.transform.localRotation = Quaternion.identity;
gameCharacter.isEnableGravity = true;
gameCharacter.isEnableCollider = true;
}
public override float getDelay()
{
return 0.2f;
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
}
}