mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 15:27:59 +01:00
64 lines
2.6 KiB
C#
64 lines
2.6 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using Fie.Utility;
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using GameDataEditor;
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using System;
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using UnityEngine;
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namespace Fie.Ponies.RisingSun
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{
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public class FieStateMachineRisingSunBaseShot : FieStateMachineRisingSunInterface
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{
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private const float BASE_ATTACK_DEFAULT_SHILED_COST = 0.03f;
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private const float BASE_SHOT_DELAY = 0.2f;
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private bool _isEnd;
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public override void updateState<T>(ref T gameCharacter)
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{
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if (!_isEnd && gameCharacter is FieRisingSun)
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{
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FieRisingSun fieRisingSun = gameCharacter as FieRisingSun;
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if (!FieRisingSun.ignoreAttackState.Contains(fieRisingSun.getStateMachine().nowStateType()))
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{
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Vector3 flipDirectionVector = fieRisingSun.flipDirectionVector;
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FieEmitObjectRisingSunBaseShot fieEmitObjectRisingSunBaseShot = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRisingSunBaseShot>(fieRisingSun.hornTransform, flipDirectionVector, fieRisingSun.detector.getLockonEnemyTransform(isCenter: true), fieRisingSun);
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if (fieEmitObjectRisingSunBaseShot != null)
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{
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fieEmitObjectRisingSunBaseShot.setAdditionalVelocity(fieRisingSun.getNowMoveForce() * 0.05f);
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}
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Type type = fieRisingSun.getStateMachine().nowStateType();
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if ((type == typeof(FieStateMachineCommonIdle) || type == typeof(FieStateMachinePoniesIdle) || type == typeof(FieStateMachineRisingSunFireSmall) || type == typeof(FieStateMachineRisingSunTeleportationEndGround)) && fieRisingSun.groundState == FieObjectGroundState.Grounding)
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{
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fieRisingSun.getStateMachine().setState(typeof(FieStateMachineRisingSunFireSmall), isForceSet: true, isDupulicate: true);
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fieRisingSun.physicalForce.SetPhysicalForce(flipDirectionVector * -1f + Vector3.up * FieRandom.Range(-0.2f, 0.2f), 3000f, 0.1f);
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}
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fieRisingSun.damageSystem.calcShieldDirect((0f - fieRisingSun.healthStats.maxShield) * 0.03f);
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fieRisingSun.damageSystem.setRegenerateDelay(fieRisingSun.healthStats.regenerateDelay * 0.1f, roundToBigger: true);
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FieManagerBehaviour<FieActivityManager>.I.RequestLobbyOnlyActivity(gameCharacter, FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_RISING_SUN_BASE_ATTACK), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_RISING_SUN_BASE_ATTACK));
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_isEnd = true;
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}
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}
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}
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public override float getDelay()
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{
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return 0.2f;
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}
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private void emitShot()
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{
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return typeof(FieStateMachinePoniesAttackIdle);
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}
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}
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}
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