FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RisingSun/FieEmitObjectRisingSunBaseShot.cs

150 lines
4.2 KiB
C#

using Fie.Manager;
using Fie.Object;
using Fie.Utility;
using PigeonCoopToolkit.Effects.Trails;
using UnityEngine;
namespace Fie.Ponies.RisingSun
{
[FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunBaseShot")]
public class FieEmitObjectRisingSunBaseShot : FieEmittableObjectBase
{
[SerializeField]
private float BaseShotDuration = 1.5f;
[SerializeField]
private float BaseShotVelocityMax = 2.5f;
[SerializeField]
private float BaseShotVelocityAccelTime = 0.1f;
[SerializeField]
private float BaseShotDestroyDuration = 0.7f;
[SerializeField]
private Light light;
[SerializeField]
private GameObject effectModel;
[SerializeField]
private SmoothTrail trail;
private const float HORMING_DISTANCE_MAX = 1f;
private Tweener<TweenTypesInSine> _velocityTweener = new Tweener<TweenTypesInSine>();
private Tweener<TweenTypesOutSine> _scaleTweener = new Tweener<TweenTypesOutSine>();
private Vector3 _velocityVec = Vector3.zero;
private Vector3 _scale = Vector3.zero;
private Vector3 _additionalVelocity = Vector3.zero;
private Vector3 _initDirectionalVec = Vector3.zero;
private float _lifeTimeCount;
private float _defualtLightIntensity;
private bool _isEndUpdate;
private bool _isInitializedHormingVector;
private Vector3 _initEffectModelScale = Vector3.zero;
public void Awake()
{
_initEffectModelScale = effectModel.transform.localScale;
effectModel.transform.localScale = _initEffectModelScale;
if (light != null)
{
_defualtLightIntensity = light.intensity;
}
}
public override void awakeEmitObject()
{
_velocityTweener.InitTweener(BaseShotVelocityAccelTime, 0f, BaseShotVelocityMax);
_scaleTweener.InitTweener(BaseShotVelocityAccelTime, Vector3.zero, Vector3.one);
trail.ClearSystem(emitState: true);
_initDirectionalVec = directionalVec;
if (targetTransform != null)
{
_initDirectionalVec = (targetTransform.position - base.transform.position).normalized + directionalVec * 4f;
_initDirectionalVec.Normalize();
}
if (light != null)
{
light.intensity = _defualtLightIntensity;
}
if (effectModel != null)
{
effectModel.transform.localScale = _initEffectModelScale;
}
}
public void setAdditionalVelocity(Vector3 additionalVelocity)
{
_additionalVelocity = additionalVelocity;
}
public void Update()
{
if (!_isEndUpdate)
{
Vector3 directionalVec = base.directionalVec;
if (targetTransform != null)
{
float num = Vector3.Distance(targetTransform.position, base.transform.position);
float num2 = num / 1f;
Vector3 vector = Quaternion.LookRotation(targetTransform.position - base.transform.position) * Vector3.forward;
float num3 = Mathf.Max(Vector3.Dot(directionalVec, vector), 0f);
num2 *= num3 * 0.4f;
vector.z *= 1.25f;
directionalVec += vector * num2;
directionalVec.Normalize();
if (!_isInitializedHormingVector)
{
base.directionalVec = directionalVec;
_isInitializedHormingVector = true;
}
}
Vector3 vector2 = base.directionalVec * _velocityTweener.UpdateParameterFloat(Time.deltaTime);
base.transform.position += vector2 * Time.deltaTime;
base.transform.localScale = _scaleTweener.UpdateParameterVec3(Time.deltaTime);
_lifeTimeCount += Time.deltaTime;
if (_lifeTimeCount >= BaseShotDuration)
{
destoryEmitObject(BaseShotDestroyDuration);
trail.Emit = false;
trail.ClearSystem(emitState: false);
}
base.transform.rotation = Quaternion.LookRotation(vector2);
}
}
private void OnTriggerEnter(Collider collider)
{
if (!_isEndUpdate && (collider.gameObject.tag == getHostileTagString() || collider.gameObject.tag == "Floor"))
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRisingSunHitEffectSmall>(base.transform, Vector3.zero);
addDamageToCollisionCharacter(collider, getDefaultDamageObject());
destoryEmitObject(BaseShotDestroyDuration);
light.intensity = 0f;
trail.Emit = false;
effectModel.transform.localScale = Vector3.zero;
_isEndUpdate = true;
}
}
private void OnDisable()
{
if (trail != null)
{
trail.ClearSystem(emitState: false);
}
}
}
}