FiE-Game/Assets/Scripts/Fie/Object/FieStatusEffectsRiftEntity.cs

12 lines
197 B
C#

using System;
namespace Fie.Object
{
[Serializable]
public class FieStatusEffectsRiftEntity : FieStatusEffectEntityBase
{
public float riftForceRate = 1f;
public bool resetMoveForce;
}
}