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21 lines
558 B
C#
21 lines
558 B
C#
using UnityEngine;
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namespace Fie.Object
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{
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public sealed class FieStatusEffectsRift : FieStatusEffectsBase
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{
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[SerializeField]
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private float _riftForceRate = 1f;
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[SerializeField]
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private bool _resetMoveForce;
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public override FieStatusEffectEntityBase GetStatusEffectEntity()
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{
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FieStatusEffectsRiftEntity fieStatusEffectsRiftEntity = new FieStatusEffectsRiftEntity();
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fieStatusEffectsRiftEntity.riftForceRate = _riftForceRate;
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fieStatusEffectsRiftEntity.resetMoveForce = _resetMoveForce;
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return fieStatusEffectsRiftEntity;
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}
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}
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}
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