FiE-Game/Assets/Scripts/Fie/Object/FieStatusEffectsPullEntity.cs

31 lines
393 B
C#

using System;
using UnityEngine;
namespace Fie.Object
{
[Serializable]
public class FieStatusEffectsPullEntity : FieStatusEffectEntityBase
{
public float x;
public float y;
public float z;
public float pullDuration;
public Vector3 pullPosition
{
get
{
return new Vector3(x, y, z);
}
set
{
x = value.x;
y = value.y;
z = value.z;
}
}
}
}