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31 lines
393 B
C#
31 lines
393 B
C#
using System;
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using UnityEngine;
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namespace Fie.Object
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{
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[Serializable]
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public class FieStatusEffectsPullEntity : FieStatusEffectEntityBase
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{
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public float x;
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public float y;
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public float z;
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public float pullDuration;
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public Vector3 pullPosition
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{
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get
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{
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return new Vector3(x, y, z);
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}
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set
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{
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x = value.x;
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y = value.y;
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z = value.z;
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}
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}
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}
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}
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