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30 lines
630 B
C#
30 lines
630 B
C#
using UnityEngine;
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namespace Fie.Object
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{
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public class FieMoveForce
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{
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private Vector3 _moveForce;
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private float _duration;
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private float _restDuration;
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public bool isEnable => _restDuration > 0f;
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public Vector3 moveForce => (!isEnable) ? Vector3.zero : (_moveForce * restForceRate);
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public float restForceRate => 1f - Mathf.Abs(_restDuration - _duration) / Mathf.Max(0.01f, _duration);
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public FieMoveForce(Vector3 moveForce, float duration = 0f)
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{
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_moveForce = moveForce;
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_duration = (_restDuration = duration);
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}
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public void Update(float fixedTime)
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{
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_restDuration -= fixedTime;
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}
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}
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}
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