FiE-Game/Assets/Scripts/Fie/Object/FieEmitObjectPoniesRevive.cs

16 lines
335 B
C#

using UnityEngine;
namespace Fie.Object
{
[FiePrefabInfo("Prefabs/PlayerCommon/FiePoniesRevive")]
public class FieEmitObjectPoniesRevive : FieEmittableObjectBase
{
[SerializeField]
private float REVIVE_EFFECT_DURATION = 2.5f;
public override void awakeEmitObject()
{
destoryEmitObject(REVIVE_EFFECT_DURATION);
}
}
}