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49 lines
910 B
C#
49 lines
910 B
C#
using Fie.Object;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisHitEffectBurned")]
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public class FieEmitObjectQueenChrysalisHitEffectBurned : FieEmittableObjectBase
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{
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[SerializeField]
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private PKFxFX _burningFx;
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private const float DURATION = 1f;
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private float _lifeCount;
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private bool _isEnd;
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public override void awakeEmitObject()
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{
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if (_burningFx != null)
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{
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_burningFx.StopEffect();
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_burningFx.StartEffect();
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}
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}
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private void Update()
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{
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if (!_isEnd)
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{
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_lifeCount += Time.deltaTime;
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if (_lifeCount > 1f)
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{
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if (_burningFx != null)
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{
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_burningFx.StopEffect();
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}
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destoryEmitObject(1f);
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_isEnd = true;
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}
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}
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}
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private void LateUpdate()
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{
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base.transform.position = initTransform.position;
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}
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}
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}
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