mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 06:17:58 +01:00
68 lines
2 KiB
C#
68 lines
2 KiB
C#
using Fie.Manager;
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using Fie.Object;
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using ParticlePlayground;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/QueenChrysalis/Power/QueenChrysalisAirRaidEffectMain")]
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public class FieEmitObjectQueenChrysalisAirRiad : FieEmittableObjectBase
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{
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[SerializeField]
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private float AirRaidBurstDuration = 0.5f;
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[SerializeField]
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private float AirRaidAttackBurstWarmup = 1.5f;
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[SerializeField]
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private float AirRaidBurstDestroyDuration = 1.5f;
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[SerializeField]
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private PlaygroundParticlesC _asteroidParticle;
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private bool _isEndUpdate;
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private float _lifeCount;
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private bool _isEmittedAsteroid;
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public override void awakeEmitObject()
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{
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base.transform.rotation = Quaternion.identity;
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_asteroidParticle.emit = false;
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}
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private void Update()
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{
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if (!_isEndUpdate)
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{
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_lifeCount += Time.deltaTime;
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if (_lifeCount > AirRaidAttackBurstWarmup && !_isEmittedAsteroid)
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{
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FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setWiggler(0.8f, 20, new Vector3(0.1f, 0.6f));
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_asteroidParticle.emit = true;
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_isEmittedAsteroid = true;
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}
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if (_lifeCount > AirRaidBurstDuration + AirRaidAttackBurstWarmup)
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{
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destoryEmitObject(AirRaidBurstDestroyDuration);
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_isEndUpdate = true;
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_asteroidParticle.emit = false;
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}
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}
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}
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private void OnTriggerStay(Collider collider)
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{
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if (!_isEndUpdate && !(_lifeCount > AirRaidBurstDuration + AirRaidAttackBurstWarmup) && !(_lifeCount < AirRaidAttackBurstWarmup) && collider.gameObject.tag == getHostileTagString())
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{
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FieGameCharacter x = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
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if (x != null)
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{
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Vector3 position = collider.ClosestPointOnBounds(base.transform.position);
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHitEffectSmall>(base.transform, Vector3.zero).transform.position = position;
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}
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}
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}
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}
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}
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