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40 lines
900 B
C#
40 lines
900 B
C#
using Fie.Object;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.Flightling
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Flightling/Power/FlightlingBurst")]
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public class FieEmitObjectFlightlingBurst : FieEmittableObjectBase
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{
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[SerializeField]
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private float FlightlingBurstDuration = 0.7f;
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[SerializeField]
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private float FlightlingBurstDestroyDuration = 0.5f;
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private bool _isEndUpdate;
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private float _lifeCount;
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private void Update()
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{
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if (!_isEndUpdate)
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{
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_lifeCount += Time.deltaTime;
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if (_lifeCount > FlightlingBurstDuration)
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{
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destoryEmitObject(FlightlingBurstDestroyDuration);
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_isEndUpdate = true;
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}
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}
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}
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private void OnTriggerEnter(Collider collider)
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{
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if (!_isEndUpdate && collider.gameObject.tag == getHostileTagString())
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{
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addDamageToCollisionCharacter(collider, getDefaultDamageObject());
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}
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}
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}
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}
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