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https://github.com/FriendshipIsEpic/FiE-Game.git
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52 lines
1.3 KiB
C#
52 lines
1.3 KiB
C#
using Fie.Object;
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using UnityEngine;
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namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/ChangelingAlpha/Power/ChangelingAlphaShout")]
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public class FieEmitObjectChangelingAlphaShout : FieEmittableObjectBase
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{
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[SerializeField]
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private float shoutDuration = 1.5f;
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[SerializeField]
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private float ShoutEnableDuration = 0.8f;
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[SerializeField]
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private float ShoutPysicalForce = 5f;
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private float _lifeTimeCount;
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private bool _isEndUpdate;
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public void Update()
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{
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if (initTransform != null)
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{
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base.transform.position = initTransform.position;
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}
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if (!_isEndUpdate)
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{
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_lifeTimeCount += Time.deltaTime;
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if (_lifeTimeCount >= shoutDuration)
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{
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_isEndUpdate = true;
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destoryEmitObject();
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}
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}
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}
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private void OnTriggerEnter(Collider collider)
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{
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if (!_isEndUpdate && !(_lifeTimeCount > ShoutEnableDuration) && collider.gameObject.tag == getHostileTagString())
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{
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FieGameCharacter fieGameCharacter = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
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if (fieGameCharacter != null)
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{
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fieGameCharacter.resetMoveForce();
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fieGameCharacter.setMoveForce((fieGameCharacter.centerTransform.position - base.transform.position).normalized * ShoutPysicalForce, 0f, useRound: false);
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}
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}
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}
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}
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}
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