FiE-Game/Assets/Scripts/Fie/Camera/FieGameCamera.cs

316 lines
8.7 KiB
C#

using CinemaDirector;
using Colorful;
using Fie.Manager;
using Fie.Utility;
using UnityEngine;
namespace Fie.Camera
{
public class FieGameCamera : FieCameraBase
{
private const float CALC_MAXHP_RATE = 0.6f;
private const float MAX_GRAYSCALE_AMOUNT = 0.4f;
private const float MAX_VIGNETTE = 20f;
private const float MAX_CHROMATIC = -20f;
private const float MAX_DRY_LEVEL = -1000f;
private const float MAX_DECAY_TIME = 2f;
private const float MAX_DECAY_RATIO = 1f;
private const float MAX_ROOM_HF = -1000f;
private const float MAX_ROOM_LF = -500f;
private const float MAX_REVERB_LEVEL = 100f;
private const float MAX_REVERB_DELAY = 0.1f;
private float _maxHp;
private float _currentHp;
private float _currentAnimatinoHp;
private Tweener<TweenTypesInOutSine> _transitionAlphaTweener = new Tweener<TweenTypesInOutSine>();
private Tweener<TweenTypesOutSine> _damageTweener = new Tweener<TweenTypesOutSine>();
public Quaternion nowCameraTargetRotation = Quaternion.identity;
public Quaternion lastCameraTargetRotation = Quaternion.identity;
public Quaternion beforeTaskChangedTargetRotation = Quaternion.identity;
public Vector3 nowCameraTargetPos = Vector3.zero;
public Vector3 lastCameraTargetPos = Vector3.zero;
public Vector3 beforeTaskChangedTargetPos = Vector3.zero;
public Vector3 tagetMakerScreenPos = Vector3.zero;
private float _initCameraFov;
private float _lastCameraFov;
private float _transitionAlpha = 1f;
private Vector3 _wiggleRange = Vector3.zero;
private Wiggler _cameraWiggler;
private FieCameraOffset _cameraOffset;
private FieCameraOffset.FieCameraOffsetParam currentOffsetParam = default(FieCameraOffset.FieCameraOffsetParam);
private FieGameCameraTaskBase nowTaskObject;
[SerializeField]
private Grayscale _colorCorrectionEffect;
[SerializeField]
private ContrastVignette _vignetteEffect;
[SerializeField]
private AudioReverbFilter _reverbFilter;
[SerializeField]
private bool _isEnableDOF = true;
public Cutscene _mainCameraCutScene;
public float transitionAlpha
{
get
{
if (_transitionAlphaTweener == null || _transitionAlphaTweener.IsEnd())
{
return 1f;
}
return _transitionAlpha;
}
private set
{
_transitionAlpha = value;
}
}
protected override void Awake()
{
base.Awake();
base.camera.transparencySortMode = TransparencySortMode.Orthographic;
_cameraWiggler = new Wiggler(Vector3.zero, 0f, 1, Vector3.zero);
_transitionAlphaTweener.InitTweener(0.1f, 0f, 1f);
_lastCameraFov = (_initCameraFov = base.camera.fieldOfView);
InitTargetMakerScreenPos();
}
protected override void Start()
{
FiePostProcessContainer[] array = UnityEngine.Object.FindObjectsOfType<FiePostProcessContainer>();
if (array != null || array.Length > 0)
{
FiePostProcessContainer[] array2 = array;
foreach (FiePostProcessContainer fiePostProcessContainer in array2)
{
fiePostProcessContainer.AttachPostProcessEffect(base.gameObject);
}
}
base.Start();
if (array != null || array.Length > 0)
{
FiePostProcessContainer[] array3 = array;
foreach (FiePostProcessContainer fiePostProcessContainer2 in array3)
{
fiePostProcessContainer2.PostHook(base.gameObject);
}
}
FieManagerBehaviour<FieInGameStateManager>.I.RetryEvent += I_RetryEvent;
}
private void I_RetryEvent()
{
SetCameraTask<FieGameCameraTaskStop>();
}
public void InitTargetMakerScreenPos()
{
tagetMakerScreenPos = new Vector3((float)Screen.width * 0.5f, (float)Screen.height * 0.5f, 0f);
}
public void AddTargetMakerScreenPos(Vector3 additionalScreenVector)
{
SetTargetMakerScreenPos(tagetMakerScreenPos + additionalScreenVector);
}
public void SetTargetMakerScreenPos(Vector3 newScreenPosition)
{
tagetMakerScreenPos.x = Mathf.Clamp(newScreenPosition.x, (float)Screen.width * 0.05f, (float)Screen.width * 0.95f);
tagetMakerScreenPos.y = Mathf.Clamp(newScreenPosition.y, (float)Screen.height * 0.1f, (float)Screen.height * 0.9f);
}
public override void setCameraOwner(FieGameCharacter owner)
{
base.setCameraOwner(owner);
if (base.cameraOwner != null)
{
base.cameraOwner.detector.targetChangedEvent += Detector_targetChangeEvent;
base.cameraOwner.detector.completelyMissedEvent += Detector_completelyMissedEvent;
_currentHp = (_currentAnimatinoHp = base.cameraOwner.healthStats.hitPoint);
_maxHp = base.cameraOwner.healthStats.maxHitPoint;
}
}
private void OnDestroy()
{
if (base.cameraOwner != null)
{
base.cameraOwner.detector.targetChangedEvent -= Detector_targetChangeEvent;
base.cameraOwner.detector.completelyMissedEvent -= Detector_completelyMissedEvent;
}
}
public void SetCameraTask<T>(float transitionTime = 0f) where T : FieGameCameraTaskBase, new()
{
if (nowTaskObject == null)
{
lastCameraTargetPos = (nowCameraTargetPos = base.transform.position);
lastCameraTargetRotation = (nowCameraTargetRotation = base.transform.rotation);
}
else
{
nowTaskObject.Terminate(this);
}
nowTaskObject = new T();
nowTaskObject.Initialize(this);
if (transitionTime > 0f)
{
_transitionAlphaTweener.InitTweener(transitionTime, 0f, 1f);
}
beforeTaskChangedTargetPos = lastCameraTargetPos;
beforeTaskChangedTargetRotation = lastCameraTargetRotation;
}
public FieGameCameraTaskBase GetCameraTask()
{
return nowTaskObject;
}
private void Detector_targetChangeEvent(FieGameCharacter fromCharacter, FieGameCharacter toCharacter)
{
if (nowTaskObject != null)
{
nowTaskObject.TargetChanged(this, fromCharacter, toCharacter);
}
}
private void Detector_completelyMissedEvent(FieGameCharacter targetCharacter)
{
if (nowTaskObject != null)
{
nowTaskObject.TargetChanged(this, null, null);
}
}
private void LateUpdate()
{
if (nowTaskObject != null)
{
nowTaskObject.CameraUpdate(this);
if (_currentHp != base.cameraOwner.healthStats.hitPoint)
{
_damageTweener.InitTweener(0.5f, _currentHp, base.cameraOwner.healthStats.hitPoint);
_currentHp = base.cameraOwner.healthStats.hitPoint;
}
if (!_damageTweener.IsEnd())
{
setDamageEffect(_damageTweener.UpdateParameterFloat(Time.deltaTime), _maxHp);
}
if (_cameraWiggler != null)
{
_wiggleRange = _cameraWiggler.UpdateWiggler(Time.deltaTime);
}
if (!_transitionAlphaTweener.IsEnd())
{
transitionAlpha = _transitionAlphaTweener.UpdateParameterFloat(Time.deltaTime);
}
lastCameraTargetPos = Vector3.Lerp(beforeTaskChangedTargetPos, nowCameraTargetPos, transitionAlpha);
lastCameraTargetRotation = Quaternion.Lerp(beforeTaskChangedTargetRotation, nowCameraTargetRotation, transitionAlpha);
if (_cameraOffset != null)
{
updateCameraOffset(_cameraOffset);
}
base.transform.position = lastCameraTargetPos + _wiggleRange + currentOffsetParam.position;
base.transform.rotation = lastCameraTargetRotation * Quaternion.Euler(currentOffsetParam.angle);
base.camera.fieldOfView = _lastCameraFov + currentOffsetParam.fov;
}
}
private void updateCameraOffset(FieCameraOffset offset)
{
if (!offset.isEnd())
{
currentOffsetParam = offset.updateParams(Time.deltaTime);
}
}
private void setDamageEffect(float nowHp, float maxHp)
{
if (!(maxHp <= 0f))
{
float num = Mathf.Max(0f, nowHp - (maxHp - nowHp) * 1f);
float num2 = Mathf.Min(num / maxHp, 1f);
if (_colorCorrectionEffect != null)
{
_colorCorrectionEffect.Amount = 0.4f - 0.4f * num2;
}
if (_vignetteEffect != null)
{
_vignetteEffect.Darkness = 20f - 20f * num2;
}
if (_reverbFilter != null)
{
_reverbFilter.dryLevel = -1000f - -1000f * num2;
_reverbFilter.decayTime = 2f - 2f * num2;
_reverbFilter.decayHFRatio = 1f - 1f * num2;
_reverbFilter.roomHF = 1000f * num2;
_reverbFilter.roomLF = 500f * num2;
_reverbFilter.reverbLevel = 100f - 100f * num2;
_reverbFilter.reverbDelay = 0.1f - 0.1f * num2;
}
}
}
public void setWiggler(Wiggler.WiggleTemplate template)
{
_cameraWiggler = new Wiggler(base.transform.rotation * Vector3.forward, template);
}
public void setWiggler(float totalTime, int wiggleCount, Vector3 wiggleScale)
{
_cameraWiggler = new Wiggler(base.transform.rotation * Vector3.forward, totalTime, wiggleCount, wiggleScale);
}
public void setOffsetTransition(FieGameCharacter callCharacter, FieCameraOffset offset, bool isOwnerOnly = true)
{
if (!(callCharacter == null) && offset != null && (!isOwnerOnly || isCameraOwner(callCharacter)))
{
_cameraOffset = offset;
}
}
public bool existsTargetEnemy()
{
if (base.cameraOwner.detector.lockonTargetObject != null)
{
return true;
}
return false;
}
}
}