mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 07:18:00 +01:00
311 lines
6.4 KiB
C#
311 lines
6.4 KiB
C#
using AmplifyBloom;
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using Fie.Manager;
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using Fie.PostEffect;
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using System;
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using UnityEngine;
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using UnityEngine.PostProcessing;
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using UnityStandardAssets.ImageEffects;
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namespace Fie.Camera
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{
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[RequireComponent(typeof(UnityEngine.Camera))]
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public abstract class FieCameraBase : MonoBehaviour
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{
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public PostProcessingProfile PostProcessingProfileForLev2;
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public PostProcessingProfile PostProcessingProfileForLev3;
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public PostProcessingProfile PostProcessingProfileForLev4;
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public PostProcessingProfile PostProcessingProfileForLev5;
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private FieGameCharacter _cameraOwner;
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private UnityEngine.Camera _camera;
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public UnityEngine.Camera camera => _camera;
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public FieGameCharacter cameraOwner
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{
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get
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{
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if (_cameraOwner == null)
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{
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_cameraOwner = FieManagerBehaviour<FieUserManager>.I.gameOwnerCharacter;
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}
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return _cameraOwner;
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}
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}
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protected virtual void Awake()
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{
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_camera = GetComponent<UnityEngine.Camera>();
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if (_camera == null)
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{
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throw new Exception("this component require UnityEngine.Camera. but didn't.");
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}
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}
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protected virtual void Start()
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{
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CalibratePostEffects();
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}
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public void CalibratePostEffects()
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{
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int qualityLevel = QualitySettings.GetQualityLevel();
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PostProcessingBehaviour component = GetComponent<PostProcessingBehaviour>();
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AmplifyBloomEffect component2 = GetComponent<AmplifyBloomEffect>();
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UltimateBloom component3 = GetComponent<UltimateBloom>();
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SSREffect component4 = GetComponent<SSREffect>();
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PKFxRenderingPlugin component5 = GetComponent<PKFxRenderingPlugin>();
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SunShafts component6 = GetComponent<SunShafts>();
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SEGI component7 = GetComponent<SEGI>();
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VolumetricFog component8 = GetComponent<VolumetricFog>();
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FieCommandBufferReflection component9 = GetComponent<FieCommandBufferReflection>();
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switch (qualityLevel)
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{
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default:
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if (component != null)
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{
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component.enabled = false;
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}
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if (component2 != null)
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{
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component2.enabled = false;
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}
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if (component3 != null)
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{
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component3.enabled = false;
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}
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if (component4 != null)
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{
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component4.enabled = false;
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}
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if (component5 != null)
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{
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component5.m_EnableDistortion = false;
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}
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if (component5 != null)
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{
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component5.m_EnableSoftParticles = false;
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}
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if (component6 != null)
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{
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component6.enabled = false;
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}
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if (component7 != null)
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{
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component7.enabled = false;
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}
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if (component8 != null)
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{
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component8.enabled = false;
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}
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if (component9 != null)
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{
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component9.enabled = false;
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}
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Shader.globalMaximumLOD = 800;
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break;
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case 1:
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if (component2 != null)
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{
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component2.enabled = false;
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}
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if (component3 != null)
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{
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component3.enabled = false;
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}
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if (component4 != null)
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{
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component4.enabled = false;
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}
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if (component5 != null)
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{
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component5.m_EnableDistortion = false;
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}
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if (component5 != null)
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{
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component5.m_EnableSoftParticles = false;
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}
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if (component6 != null)
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{
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component6.enabled = true;
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}
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if (component7 != null)
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{
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component7.enabled = false;
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}
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if (component8 != null)
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{
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component8.enabled = false;
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}
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if (component9 != null)
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{
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component9.enabled = false;
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}
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if (component != null)
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{
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component.profile = PostProcessingProfileForLev2;
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}
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Shader.globalMaximumLOD = 800;
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break;
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case 2:
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if (component2 != null)
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{
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component2.enabled = true;
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}
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if (component3 != null)
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{
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component3.enabled = true;
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}
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if (component4 != null)
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{
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component4.enabled = false;
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}
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if (component5 != null)
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{
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component5.m_EnableDistortion = true;
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}
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if (component5 != null)
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{
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component5.m_EnableSoftParticles = true;
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}
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if (component6 != null)
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{
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component6.enabled = true;
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}
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if (component7 != null)
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{
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component7.enabled = false;
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}
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if (component != null)
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{
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component.profile = PostProcessingProfileForLev3;
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}
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if (component8 != null)
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{
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component8.enabled = false;
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}
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if (component9 != null)
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{
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component9.enabled = true;
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}
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if (component2 != null)
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{
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component2.BloomDownsampleCount = 3;
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}
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Shader.globalMaximumLOD = 1500;
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break;
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case 3:
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if (component2 != null)
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{
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component2.enabled = true;
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}
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if (component3 != null)
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{
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component3.enabled = true;
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}
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if (component4 != null)
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{
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component4.enabled = true;
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}
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if (component5 != null)
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{
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component5.m_EnableDistortion = true;
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}
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if (component5 != null)
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{
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component5.m_EnableSoftParticles = true;
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}
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if (component6 != null)
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{
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component6.enabled = true;
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}
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if (component7 != null)
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{
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component7.enabled = false;
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}
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if (component != null)
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{
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component.profile = PostProcessingProfileForLev4;
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}
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if (component8 != null)
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{
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component8.enabled = true;
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}
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if (component9 != null)
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{
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component9.enabled = true;
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}
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if (component2 != null)
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{
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component2.BloomDownsampleCount = 5;
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}
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Shader.globalMaximumLOD = 1500;
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break;
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case 4:
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if (component2 != null)
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{
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component2.enabled = true;
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}
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if (component3 != null)
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{
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component3.enabled = true;
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}
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if (component4 != null)
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{
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component4.enabled = true;
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}
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if (component5 != null)
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{
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component5.m_EnableDistortion = true;
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}
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if (component5 != null)
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{
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component5.m_EnableSoftParticles = true;
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}
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if (component6 != null)
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{
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component6.enabled = true;
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}
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if (component7 != null)
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{
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component7.enabled = true;
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}
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if (component != null)
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{
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component.profile = PostProcessingProfileForLev5;
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}
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if (component8 != null)
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{
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component8.enabled = true;
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}
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if (component9 != null)
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{
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component9.enabled = true;
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}
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if (component2 != null)
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{
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component2.BloomDownsampleCount = 5;
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}
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Shader.globalMaximumLOD = 1500;
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break;
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}
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}
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public virtual void setCameraOwner(FieGameCharacter owner)
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{
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if (!(owner == null))
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{
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_cameraOwner = owner;
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}
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}
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public bool isCameraOwner(FieGameCharacter character)
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{
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return character.GetInstanceID() == _cameraOwner.GetInstanceID();
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}
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}
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}
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