mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-25 23:17:58 +01:00
168 lines
No EOL
5.4 KiB
C#
168 lines
No EOL
5.4 KiB
C#
/*******************************************************************************************
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* Author: Lane Gresham, AKA LaneMax
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* Websites: http://resurgamstudios.com
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* Description: Used for cgf mod, sizes the cgf object based of the raycast hit point in 2D.
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*******************************************************************************************/
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace CircularGravityForce
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{
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[RequireComponent(typeof(CGF2D))]
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public class CGF_SizeByRaycast2D : MonoBehaviour
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{
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#region Properties
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[SerializeField, Tooltip("Offset the raycast.")]
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private float offsetRaycast = 1f;
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public float OffsetRaycast
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{
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get { return offsetRaycast; }
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set { offsetRaycast = value; }
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}
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[SerializeField, Tooltip("Max size that the circular gravity force can get.")]
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private float maxCgfSize = 10f;
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public float MaxCgfSize
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{
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get { return maxCgfSize; }
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set { maxCgfSize = value; }
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}
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[SerializeField, Tooltip("Doesnt size box size x.")]
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private bool dontSizeBoxSizeX = false;
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public bool DontSizeBoxSizeX
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{
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get { return dontSizeBoxSizeX; }
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set { dontSizeBoxSizeX = value; }
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}
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[SerializeField, Tooltip("Doesnt size box size y.")]
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private bool dontSizeBoxSizeY = false;
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public bool DontSizeBoxSizeY
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{
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get { return dontSizeBoxSizeY; }
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set { dontSizeBoxSizeY = value; }
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}
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[SerializeField, Tooltip("Raycast hit point.")]
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private Vector2 hitPoint;
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public Vector2 HitPoint
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{
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get { return hitPoint; }
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set { hitPoint = value; }
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}
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[SerializeField, Tooltip("Layer mask used with the ray cast.")]
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private LayerMask layerMask = -1;
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public LayerMask _layerMask
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{
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get { return layerMask; }
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set { layerMask = value; }
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}
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private CGF2D cgf;
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private float gizmoSize = .25f;
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#endregion
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#region Gizmos
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void OnDrawGizmos()
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{
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Vector3 fwd = this.transform.TransformDirection(Vector3.right);
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RaycastHit2D hitInfo = Physics2D.Raycast(this.transform.position, fwd, MaxCgfSize, _layerMask);
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if (this.GetComponent<CGF>() != null)
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{
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gizmoSize = (this.GetComponent<CGF>().Size / 8f);
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if (gizmoSize > .25f)
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gizmoSize = .25f;
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else if (gizmoSize < -.25f)
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gizmoSize = -.25f;
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}
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Color activeColor = Color.cyan;
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Color nonActiveColor = Color.white;
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if (hitInfo.transform == null)
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{
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Gizmos.color = nonActiveColor;
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Gizmos.DrawLine(new Vector3(this.transform.position.x, this.transform.position.y, 0f), new Vector3(this.transform.position.x, this.transform.position.y, 0f) + (fwd * MaxCgfSize));
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return;
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}
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if (Vector2.Distance(this.transform.position, hitInfo.point) > maxCgfSize)
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{
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Gizmos.color = nonActiveColor;
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Gizmos.DrawLine(new Vector3(this.transform.position.x, this.transform.position.y, 0f), hitInfo.point);
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Gizmos.DrawSphere(hitInfo.point, gizmoSize);
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return;
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}
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else if(hitInfo.transform != null)
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{
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Gizmos.color = activeColor;
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Gizmos.DrawLine(new Vector3(this.transform.position.x, this.transform.position.y, 0f), hitInfo.point);
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Gizmos.DrawSphere(hitInfo.point, gizmoSize);
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Gizmos.DrawSphere((Vector3)hitInfo.point + (fwd * OffsetRaycast), gizmoSize);
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}
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}
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#endregion
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#region Unity Functions
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// Use this for initialization
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void Start()
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{
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cgf = this.GetComponent<CGF2D>();
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cgf.Size = maxCgfSize;
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}
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// Update is called once per frame
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void Update()
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{
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Vector3 fwd = this.transform.TransformDirection(Vector3.right);
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RaycastHit2D hitInfo = Physics2D.Raycast(this.transform.position, fwd, MaxCgfSize, _layerMask);
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float setSize = cgf.Size;
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if (Vector2.Distance(this.transform.position, hitInfo.point) > maxCgfSize)
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{
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setSize = maxCgfSize + OffsetRaycast;
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hitPoint = hitInfo.point;
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return;
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}
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if (Vector2.Distance(this.transform.position, hitInfo.point) == 0)
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{
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setSize = maxCgfSize + OffsetRaycast;
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hitPoint = Vector2.zero;
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}
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else
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{
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setSize = Vector2.Distance(this.transform.position, hitInfo.point) + OffsetRaycast;
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hitPoint = hitInfo.point;
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}
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if (cgf._shape2D != CGF2D.Shape2D.Box)
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cgf.Size = setSize;
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else
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{
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Vector2 setBoxSize = new Vector3(cgf.BoxSize.x, cgf.BoxSize.y);
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if (!DontSizeBoxSizeX)
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setBoxSize = new Vector3(setSize, setBoxSize.y);
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if (!DontSizeBoxSizeY)
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setBoxSize = new Vector3(setBoxSize.x, setSize);
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cgf.BoxSize = setBoxSize;
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}
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}
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#endregion
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}
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} |