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16 lines
291 B
C#
16 lines
291 B
C#
using System;
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using UnityEngine;
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namespace PigeonCoopToolkit.Effects.Trails
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{
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public class SmokeTrailPoint : PCTrailPoint
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{
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public Vector3 RandomVec;
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public override void Update(float deltaTime)
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{
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base.Update(deltaTime);
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this.Position += this.RandomVec * deltaTime;
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}
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}
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}
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