FiE-Game/Assets/Standard Assets/Effects/ImageEffects/Shaders/FisheyeShader.shader
2023-07-25 00:52:50 +05:00

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Shader "Hidden/FisheyeShader" {
Properties {
_MainTex ("Base (RGB)", 2D) = "" {}
}
// Shader code pasted into all further CGPROGRAM blocks
CGINCLUDE
#include "UnityCG.cginc"
struct v2f {
float4 pos : SV_POSITION;
float2 uv : TEXCOORD0;
};
sampler2D _MainTex;
half4 _MainTex_ST;
float2 intensity;
v2f vert( appdata_img v )
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.uv = v.texcoord.xy;
return o;
}
half4 frag(v2f i) : SV_Target
{
half2 coords = i.uv;
coords = (coords - 0.5) * 2.0;
half2 realCoordOffs;
realCoordOffs.x = (1-coords.y * coords.y) * intensity.y * (coords.x);
realCoordOffs.y = (1-coords.x * coords.x) * intensity.x * (coords.y);
half4 color = tex2D (_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv - realCoordOffs, _MainTex_ST));
return color;
}
ENDCG
Subshader {
Pass {
ZTest Always Cull Off ZWrite Off
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
ENDCG
}
}
Fallback off
} // shader