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36 lines
906 B
C#
36 lines
906 B
C#
// Copyright (c) 2015 Augie R. Maddox, Guavaman Enterprises. All rights reserved.
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#pragma warning disable 0219
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#pragma warning disable 0618
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#pragma warning disable 0649
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namespace Rewired.UI.ControlMapper {
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using UnityEngine;
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using UnityEngine.UI;
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[AddComponentMenu("")]
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public class UIGroup : MonoBehaviour {
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[SerializeField]
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private Text _label;
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[SerializeField]
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private Transform _content;
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public string labelText {
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get {
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return _label != null ? _label.text : string.Empty;
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}
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set {
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if(_label == null) return;
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_label.text = value;
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}
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}
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public Transform content => _content;
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public void SetLabelActive(bool state) {
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if(_label == null) return;
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_label.gameObject.SetActive(state);
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}
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}
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}
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