FiE-Game/Assets/Cinematic Effects/ScreenSpaceReflection/Editor/ScreenSpaceReflectionEditor.cs

156 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using UnityEditor;
using UnityEngine;
namespace UnityStandardAssets.CinematicEffects
{
[CustomPropertyDrawer(typeof(ScreenSpaceReflection.SSRSettings.LayoutAttribute))]
public class LayoutDrawer : PropertyDrawer
{
private const float kHeadingSpace = 22.0f;
static Styles m_Styles;
private class Styles
{
public readonly GUIStyle header = "ShurikenModuleTitle";
internal Styles()
{
header.font = (new GUIStyle("Label")).font;
header.border = new RectOffset(15, 7, 4, 4);
header.fixedHeight = kHeadingSpace;
header.contentOffset = new Vector2(20f, -2f);
}
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
if (!property.isExpanded)
return kHeadingSpace;
var count = property.CountInProperty();
return EditorGUIUtility.singleLineHeight * count + 15;
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (m_Styles == null)
m_Styles = new Styles();
position.height = EditorGUIUtility.singleLineHeight;
property.isExpanded = Header(position, property.displayName, property.isExpanded);
position.y += kHeadingSpace;
if (!property.isExpanded)
return;
foreach (SerializedProperty child in property)
{
EditorGUI.PropertyField(position, child);
position.y += EditorGUIUtility.singleLineHeight;
}
}
private bool Header(Rect position, String title, bool display)
{
Rect rect = position;
position.height = EditorGUIUtility.singleLineHeight;
GUI.Box(rect, title, m_Styles.header);
Rect toggleRect = new Rect(rect.x + 4f, rect.y + 2f, 13f, 13f);
if (Event.current.type == EventType.Repaint)
EditorStyles.foldout.Draw(toggleRect, false, false, display, false);
Event e = Event.current;
if (e.type == EventType.MouseDown && rect.Contains(e.mousePosition))
{
display = !display;
e.Use();
}
return display;
}
}
[CustomEditor(typeof(ScreenSpaceReflection))]
internal class ScreenSpaceReflectionEditor : Editor
{
private enum SettingsMode
{
HighQuality,
Default,
Performance,
Custom,
}
[NonSerialized]
private List<SerializedProperty> m_Properties = new List<SerializedProperty>();
void OnEnable()
{
var settings = FieldFinder<ScreenSpaceReflection>.GetField(x => x.settings);
foreach (var setting in settings.FieldType.GetFields())
{
var prop = settings.Name + "." + setting.Name;
m_Properties.Add(serializedObject.FindProperty(prop));
}
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.Space();
var currentState = ((ScreenSpaceReflection)target).settings;
var settingsMode = SettingsMode.Custom;
if (currentState.Equals(ScreenSpaceReflection.SSRSettings.performanceSettings))
settingsMode = SettingsMode.Performance;
else if (currentState.Equals(ScreenSpaceReflection.SSRSettings.defaultSettings))
settingsMode = SettingsMode.Default;
else if (currentState.Equals(ScreenSpaceReflection.SSRSettings.highQualitySettings))
settingsMode = SettingsMode.HighQuality;
EditorGUI.BeginChangeCheck();
settingsMode = (SettingsMode)EditorGUILayout.EnumPopup("Preset", settingsMode);
if (EditorGUI.EndChangeCheck())
Apply(settingsMode);
// move into the m_Settings fields...
foreach (var property in m_Properties)
EditorGUILayout.PropertyField(property);
serializedObject.ApplyModifiedProperties();
}
private void Apply(SettingsMode settingsMode)
{
switch (settingsMode)
{
case SettingsMode.Default:
Apply(ScreenSpaceReflection.SSRSettings.defaultSettings);
break;
case SettingsMode.HighQuality:
Apply(ScreenSpaceReflection.SSRSettings.highQualitySettings);
break;
case SettingsMode.Performance:
Apply(ScreenSpaceReflection.SSRSettings.performanceSettings);
break;
}
}
private void Apply(ScreenSpaceReflection.SSRSettings settings)
{
var validTargets = targets.Where(x => x is ScreenSpaceReflection).Cast<ScreenSpaceReflection>().ToArray();
Undo.RecordObjects(validTargets, "Apply SSR Settings");
foreach (var validTarget in validTargets)
validTarget.settings = settings;
}
}
}